Discussion and Support

Skip to content

It is currently Wed Jan 17, 2018 6:31 pm 

Reply to topic  [ 3 posts ] 

Previous topic | Next topic 

  Print view

Author Message
Joined: Sun Jul 20, 2014 4:03 am
Posts: 10
 Post subject: Drop-in Fantasy Macros - NPC Generator and Tavern Generator
PostPosted: Tue Sep 19, 2017 3:10 pm 
Hello all. Thanks to the help of aliasmask, I've started making a whole new type of macro to make my games go smoother. As a result, here's two new macros for use in your next fantasy game that don't require any changes to your campaign properties. If you edit them, simply be sure to make the 1dX-1 match the number of list items provided for each section. A list with 4 items, for instance, would have a 1d4-1.


NPC Generator
[H: levels = "1,3,6,10"]
[H: LevelChoice = listGet(levels,max(0,1d4-1))]

[H: classes = "Adept,Aristocrat,Cleric,Commoner,Expert,Rogue,Warrior,Wizard"]
[H: ClassChoice = listGet(classes,max(0,1d8-1))]

[H: moods = "Helpful,Friendly,Indifferent,Unfriendly,Hostile"]
[H: MoodChoice = listGet(moods,max(0,1d5-1))]

[H: hairColors = "Black,Brown,Red,Blonde,Grey")]
[H: HairChoice = listGet(hairColors,1d5-1)]

[H: eyeColors = "Brown,Blue,Hazel")]
[H: EyeChoice = listGet(eyeColors,1d3-1)]

[H: attractions = "Men,Women,both Men and Women"]
[H: AttractionChoice = listGet(attractions,1d3-1)]

[H: religions = "Lioewind (N),Awildianides (NG),Olobarak (LG),Taureada (CG),Nemeion (LN),Barrachus (CN)"]
[H: ReligionChoice = listGet(religions,1d6-1)]

[R: strformat("The NPC has %{LevelChoice} levels of %{ClassChoice}. They have %{HairChoice} hair, %{EyeChoice} eyes, and a %{MoodChoice} demeanor. They are also a follower of %{ReligionChoice}, and they are attracted to %{AttractionChoice}.")]

Tavern Generator
[H: prefix = "Angry,Bloody,Dirty,Drunken,Fat,Jolly,Rusty,Skinny,Bronze,Silver,Gold"]
[H: PrefixChoice = listGet(prefix,max(0,1d9-1))]

[H: suffix = "Human,Elf,Dwarf,Gnome,Orc,Dragon,Horse,Dog,Cat,Bat,Rat,Unicorn,Adept,Aristocrat,Cleric,Commoner,Expert,Rogue,Warrior,Wizard"]
[H: SuffixChoice = listGet(suffix,max(0,1d20-1))]

[H: cookprefix = "Baked,Roasted,Grilled,Braised,Broiled,Sauteed,Seared,Slow-Roasted,Smoked,Spit-Roasted,Deep-fried,Batterred and Fried,Boiled,Charbroiled,Poached,Steamed,Toasted,Charred"]
[H: CookprefixChoice = listGet(cookprefix,max(0,1d18-1))]

[H: main =  "Root Vegetables,Beef,Veal,Pork,Lamb,Mutton,Goat,Chicken,Duck,Turkey,Goose,Pheasant,Squab,Cod,Herring,Salmon,Trout,Squid,Octopus,Seal,Whale,Crab,Lobster,Shellfish"]
[H: MainChoice = listGet(main,max(0,1d24-1))]

[H: exotic =  "Dire Rat,Monstrous Centipede,Darkmantle,Dire Bat,Leopard,Owlbear,Cockatrice,Fiendish Ape,Grick,HellHound"]
[H: ExoticChoice = listGet(exotic,max(0,1d10-1))]

[H: beer =  "Bitter Black,Dragon's Breath,Elminster's Choice,Golden Sands Basic,Golden Sands Gold,Golden Sands Orange,Iriaeboran North Brew,Luiren's Best,Old One Eye,Shadowdark Ale,Suzale,Tanagyr's Stout"]
[H: BeerChoice = listGet(beer,max(0,1d12-1))]

[H: cider =  "Kneecracker,Purple Hill Cider,Vilhon Cider"]
[H: CiderChoice = listGet(cider,max(0,1d3-1))]

[H: wine =  "Arabellan Dry,Berduskan Dark,Blood Wine,Clarry,Evermead,Fire Wine,Mead,Saerloonian Special Vat,Saerloonian Glowfire,Saerloonian Topaz,Undermountain Alurlyath,Westgate Ruby,Spiced Wine,Table Wine,Winter Wine"]
[H: WineChoice = listGet(wine,max(0,1d15-1))]

[H: price = 1d5]
[H: exoticprice = 2d5]
[H: mug = 1d5+3]
[H: handkeg = 2d5+3]
[H: mug1 = 1d5+3]
[H: handkeg1 = 2d5+3]
[H: mug2 = 1d5+3]
[H: handkeg2 = 2d5+3]

[R: strformat("The tavern is called The %{PrefixChoice} %{SuffixChoice}. The house dish is %{CookprefixChoice} %{MainChoice}, and it sells for %{price}sp. This week's special is %{CookprefixChoice} %{ExoticChoice} for %{exoticprice}sp. Their best beer is %{BeerChoice} for %{mug}cp per mug, or %{handkeg}sp per hand keg. Their best cider is %{CiderChoice} for %{mug1}cp per mug, or %{handkeg1}sp per hand keg. Their best wine is %{WineChoice} for %{mug2}cp per mug, or %{handkeg2}sp per hand keg.")]

User avatar  Offline
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7983
Location: Bay Area
 Post subject: Re: Drop-in Fantasy Macros - NPC Generator and Tavern Genera
PostPosted: Tue Sep 19, 2017 6:40 pm 
I would get away from using /self and change the last line to [R,S: ... ]


User avatar  Offline
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9440
Location: Netherlands
 Post subject: Re: Drop-in Fantasy Macros - NPC Generator and Tavern Genera
PostPosted: Wed Sep 20, 2017 2:28 am 
https://www.dropbox.com/sh/0oxjty5dtt25 ... 68Aca?dl=1
given this is dropbox, the link will expire so don't wait too long with downloading this.


My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS

Display posts from previous:  Sort by  
Reply to topic  [ 3 posts ] 

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there are 2 users online :: 0 registered, 0 hidden and 2 guests (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: No registered users and 2 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman