REQ: Soften edges on light/blocking

If you have an idea for a new feature, please discuss it in the main MapTool forum first, then post a summary of the discussion here. Use the first Sticky as a template.

Moderators: dorpond, trevor, Azhrei, giliath, jay, Mr.Ice

Post Reply
User avatar
celestian
Dragon
Posts: 276
Joined: Mon May 17, 2010 3:29 pm

REQ: Soften edges on light/blocking

Post by celestian »

What I'd like to request is a slight fade of the edges of light sources and blocking object/drawing. Right now it's sharp as the sight blocking and when players see it it seems really artificial. Silly description I guess but I've seen elsewhere that others use something that softened up the edges and it made it much more organic.

Perhaps an option to use the mode we have now and the new one?

Just a fluff thing but I've seen it in action before and I was floored how much it made the maps look better.

User avatar
JamzTheMan
Great Wyrm
Posts: 1872
Joined: Mon May 10, 2010 12:59 pm
Location: Chicagoland
Contact:

Re: REQ: Soften edges on light/blocking

Post by JamzTheMan »

It would be very difficult with the current code.

However with ray casting and other methods it can be achieved. I'm try a few things out and if I find a way... well, keep an eye out.
Last edited by JamzTheMan on Wed Jun 01, 2016 1:39 pm, edited 1 time in total.
-Jamz
____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork

brokenmachine
Kobold
Posts: 15
Joined: Mon May 09, 2016 7:42 am

Re: REQ: Soften edges on light/blocking

Post by brokenmachine »

+1 Great idea!

Craig
Great Wyrm
Posts: 2107
Joined: Sun Jun 22, 2008 7:53 pm
Location: Melbourne, Australia

Re: REQ: Soften edges on light/blocking

Post by Craig »

JamzTheMan wrote:ray tracing
casting :)

Post Reply

Return to “Feature Requests”