bubblobill wrote:Rotating the image in an external editor works for important objects but is too much hassle for throw-away tokens.
I know the documentation isn't clear... but you can use the Offset setting in conic vision to create a few conic vision types and select the one that matches the default facing of the token.
I played around with it and got it to work... but it does something strange with the default facing when applying the Sight Type for the first time. Applying a workaround would be simpler if it didn't do that... and someone else might know what it's doing to make this easier...
But I'd probably create 4 vision types like this:
Code: Select all
Conic Vision 120 1: cone arc=120
Conic Vision 120 2: cone arc=120 offset=90
Conic Vision 120 3: cone arc=120 offset=180
Conic Vision 120 4: cone arc=120 offset=270
Then make 4 Sight setting macros in campaign macros (using apply to selected) to cycle through to get the correct one like this:
Code: Select all
[h: setSightType("Conic Vision 120 1")]
Then you could quickly cycle through the vision types to get the correct one applied.
This would keep you out of an external editor... but isn't ideal.