So while playing around with token sizes, I've discovered something that may actually count as a Bug but I'll start with posting it here until I get some more information.
In short, rotating a "Large" pre-sized token on a hex grid knocks the token off the grid.
Obviously there are six (or twelve) ways to orient a token on a hex grid, presuming you're aiming to align with vertexes and/or faces while rotating. For a 1 hex radius "Large" token, there are three alignments where it will match up exactly with the grid underneath it, if you rotate from the center (as per current mechanics - being able to pick a hex as the center of rotation will fix this and provide the full six).
However, only one of the three is actually ligning up properly. This may explain why I've been so confused when trying to pilot my oversized minotaur across the game maps.
Attachment:
LargeHexRotation.jpg [ 70.2 KiB | Viewed 1174 times ]
Top left shows the token in the only "working" position.
Top right picture shows it rotated 120 clockwise. The mini creeps southwest about a third of a hex.
Bottom picture shows it rotated 270/-120 degrees. The mini creeps NORTHwest about two thirds of a hex. Information dot is in picture to show where I expected his head to end up.
If I keep rotating back to the "neutral" state of looking west, he pops back onto the grid again.
The bottom picture is especially bad, because now Maptools shows him as occupying 4 hexes, and moving the token precisely is VERY hard, as Maptools apparently thinks I'm clickig on another hex than the one I actualyl make contact with, and he flops around all over the place.
I'm pretty sure this is a bug - hexagonal minis shouldn't be wandering off the hexmap like this... but I figure I'd check and see if there's something I'm missing first.
This token has not been "nudged" to align to the grid, by the way.
I've attached the raw image to this post so you can experiment for yourself. I just drag-and-dropped it into maptools.
Note that if I can pick my own center of rotation, I would expect Mrugnak to rotate around his Head (that's where I'd pick) and he therefore could chose one of 6 orientations that would drop him on the grid.