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 Post subject: Re: Light vision Illumination
PostPosted: Thu Nov 12, 2009 10:08 am 
Crusufix wrote:
This is very cool, unfortunately I don't see your attached XLS sheet, which is a shame cause I'd like to get this to work for other colours as well.


hmm good point, I'm sure I attached it... here is it again. I don't know if it will work in google docs due to the HEX2DEC and DEC2HEX functions I use (for which you need the Excel Analysis Tool Pack, or build them yourself...).

Note the sheet contains a lot more then just the auras/light stuff but it all in the sheet auras.

ahhh I quote:
Quote:
The extension xls is not allowed.

I must have missed that the last time and just clicked it away.

Edit: Sheet in next post works without analysis toolpack as well.


table2MTxml v1.0 TABLE EDITING 10 and lots more.xls.zip [195.34 KiB]
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Last edited by wolph42 on Fri Nov 13, 2009 4:43 am, edited 1 time in total.
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 Post subject: Re: Light vision Illumination
PostPosted: Fri Nov 13, 2009 4:42 am 
Ok I've updated the GoogleDoc now it works:

Humbly submitting the Light Source Gradient calculator 8) :
http://spreadsheets.google.com/ccc?key= ... VeHc&hl=en

Attached is an excelsheet that should work with open office as well.

Edit: just for the fun of it, the Hex2Dec function written in excel lingo looks like this:
Code:
=IF(ISERROR(INT((MID($D4,1,1)))),INT(CODE(MID($D4,1,1))-87),MID($D4,1,1))*16^5+IF(ISERROR(INT((MID($D4,2,1)))),INT(CODE(MID($D4,2,1))-87),MID($D4,2,1))*16^4+IF(ISERROR(INT((MID($D4,3,1)))),INT(CODE(MID($D4,3,1))-87),MID($D4,3,1))*16^3+IF(ISERROR(INT((MID($D4,4,1)))),INT(CODE(MID($D4,4,1))-87),MID($D4,4,1))*16^2+IF(ISERROR(INT((MID($D4,5,1)))),INT(CODE(MID($D4,5,1))-87),MID($D4,5,1))*16^1+IF(ISERROR(INT((MID($D4,6,1)))),INT(CODE(MID($D4,6,1))-87),MID($D4,6,1))

And that was the easy one, the other way round (Dec2Hex) was the real pickle.


auras.zip [22 Bytes]
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 Post subject: Re: Light vision Illumination
PostPosted: Fri Nov 13, 2009 1:52 pm 
Very awesome.

I'm always amazed what you all come up with !

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 Post subject: Re: Light vision Illumination
PostPosted: Mon Nov 16, 2009 9:18 am 
Very cool, thanks!

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 Post subject: Re: Light vision Illumination
PostPosted: Mon Nov 16, 2009 11:01 am 
you're welcome, maybe you want to sticky this as well?
Or shall I update the other sticky post of me with this?

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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Mon Dec 14, 2009 1:05 pm 
This looks pretty sweet! I'm looking for way to display threat range for a barbarian lugging around an oversized greatsword that gives her a 10' threat range.

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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Mon Dec 14, 2009 1:45 pm 
CyrusStonecypher wrote:
This looks pretty sweet! I'm looking for way to display threat range for a barbarian lugging around an oversized greatsword that gives her a 10' threat range.

Well.. You've found you're way :-)

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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Thu Feb 04, 2010 10:36 am 
I've ran with this idea and applied it to SR4 but I'm needing help to update the macro. I'm looking for something like Wolph42's but with a pull down maybe selecting the weapon type.

Thanks,
Brent
Code:
Automatics
----
Assault Rifle Long : aura cone arc=45 350#ff0000
SMG Medium : aura cone arc=45 40#aa0000
Machine Pistol Extreme : aura cone arc=45 50#800000
SMG Extreme : aura cone arc=45 150#800000
Assault Rifle Short : aura cone arc=45 50#cc0000
SMG Long : aura cone arc=45 80#ff0000
SMG Short : aura cone arc=45 10#cc0000
Machine Pistol Long : aura cone arc=45 30#ff0000
Assault Rifle Medium : aura cone arc=45 150#aa0000
Assault Rifle Extreme : aura cone arc=45 550#800000
Machine Pistol Short : aura cone arc=45 5#cc0000
Machine Pistol Medium : aura cone arc=45 15#aa0000

Heavy Weapons
----
MMG Extreme : aura cone arc=45 1,200#800000
MMG Long : aura cone arc=45 750#ff0000
LMG Medium : aura cone arc=45 200#aa0000
HMG Extreme : aura cone arc=45 1,200#800000
HMG Long : aura cone arc=45 750#ff0000
Assault Cannon Extreme : aura cone arc=45 1,500#800000
Assault Cannon Medium : aura cone arc=45 300#aa0000
HMG Short : aura cone arc=45 80#cc0000
Assault Cannon Long : aura cone arc=45 750#ff0000
LMG Short : aura cone arc=45 75#cc0000
HMG Medium : aura cone arc=45 250#aa0000
Assault Cannon Short : aura cone arc=45 100#cc0000
LMG Extreme : aura cone arc=45 800#800000
MMG Short : aura cone arc=45 80#cc0000
LMG Long : aura cone arc=45 400#ff0000
MMG Medium : aura cone arc=45 250#aa0000

Pistol Ranges
----
Light Pistol Medium : aura cone arc=45 15#aa0000
Taser Extreme : aura cone arc=45 20#800000
Heavy Pistol Extreme : aura cone arc=45 60#800000
Light Pistol Short : aura cone arc=45 5#cc0000
Taser Medium : aura cone arc=45 10#aa0000
Heavy Pistol Medium : aura cone arc=45 20#aa0000
Hold-out Long : aura cone arc=45 30#ff0000
Light Pistol Long : aura cone arc=45 30#ff0000
Heavy Pistol Short : aura cone arc=45 5#cc0000
Ligh Pistol Extreme : aura cone arc=45 50#800000
Taser Long : aura cone arc=45 15#ff0000
Hold-out Short : aura cone arc=45 5#cc0000
Taser Short : aura cone arc=45 5#cc0000
Heavy Pistol Long : aura cone arc=45 40#ff0000
Hold-out Extreme : aura cone arc=45 50#800000
Hold-out Medium : aura cone arc=45 15#aa0000

Longarms
----
Shotgun (Slug) Long : aura cone arc=45 80#ff0000
Sporting Rifle Short : aura cone arc=45 100#cc0000
Shotgun (Flechette) Extreme : aura cone arc=45 60#800000
Sniper Rifle Extreme : aura cone arc=45 1,500#800000
Shotgun (Flechette) Medium : aura cone arc=45 25#aa0000
Shotgun (Slug) Extreme : aura cone arc=45 150#800000
Sporting Rifle Long : aura cone arc=45 500#ff0000
Sporting Rifle Medium : aura cone arc=45 250#aa0000
Sniper Rifle Short : aura cone arc=45 150#cc0000
Sporting Rifle Extreme : aura cone arc=45 750#800000
Sniper Rifle Medium : aura cone arc=45 350#aa0000
Shotgun (Slug) Short : aura cone arc=45 10#cc0000
Shotgun (Slug) Medium : aura cone arc=45 40#aa0000
Shotgun (Flechette) Short : aura cone arc=45 10#cc0000
Sniper Rifle Long : aura cone arc=45 800#ff0000
Shotgun (Flechette) Long : aura cone arc=45 40#ff0000

Code:
[h:Range = json.get(PrimaryWeapon, "Range")]
[r,if(Range=="" || Range==0):"Doesn't carry ranged weapon";"Range = "+Range]<br>
[h, if(hasLightSource("Ranges", "Range "+Range)), CODE:{
   [h: setLight("Ranges", "Range "+Range, 0)]
   [h: setLight("Ranges", "Range "+Range+"s", 0)]
   [h: setLight("Ranges", "Range "+Range+"l", 0)]
   };{
   [h: setLight("Ranges", "Range "+Range, 1)]
   [h: setLight("Ranges", "Range "+Range+"s", 1)]
   [h: setLight("Ranges", "Range "+Range+"l", 1)]
}]


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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Thu Feb 04, 2010 2:16 pm 
That doesn't sound too hard. What you need first is to build a json object library of your weapons.
Code:
[h:newWeaponName = "Shotgun"]
[h:newWeaponObject = json.set("{}", "Category","Ranged", "Group","Solid Projectile", "Class","Basic", "Range",30, "SingleShot",1, "SemiBurst",0, "FullBurst",0, "WpnDamDice",1, "WpnDamDiceType",10, "WpnDamMod",4, "DamType","Impact", "Penetration",0,"Clip",0,"ClipSize",2,"NumClips",0, "ClipType","-","RldTime","2 Full", "TwoHanded",1, "Special","Reliable, Scatter", "Weight",5, "Cost",60, "Availability","Common", "Page",133, "Source","Dark Heresy")]
[h:WeaponLibrary= json.set(WeaponLibrary,newWeaponName,newWeaponObject)]

[h:newWeaponName = "Hand Bow"]
[h:newWeaponObject = json.set("{}", "Category","Ranged", "Group","Primitive", "Class","Pistol", "Range",15, "SingleShot",1, "SemiBurst",0, "FullBurst",0, "WpnDamDice",1, "WpnDamDiceType",10, "WpnDamMod",2, "DamType","Impact", "Penetration",0,"Clip",0,"ClipSize",1,"NumClips",0, "ClipType","-","RldTime","1 Full", "TwoHanded",0, "Special","Primitive, ", "Weight",1, "Cost",200, "Availability","Rare", "Page",135, "Source","Dark Heresy")]
[h:WeaponLibrary= json.set(WeaponLibrary,newWeaponName,newWeaponObject)]

etc.
Then you can use json.fields function to create a weapon list from the library:
Code:
wpnList = json.fields(WeaponLibrary)
, this list you can feed into an input function:
Code:
[h:status=input("whichWpn|"+wpnList+"|Choose Weapon to Display|LIST|SELECT=0")]
[h:abort(status)]

Then retrieve the details from the json object of the weapon
Code:
primaryWeapon = json.get(WeaponLibrary,whichWpn)

Finally you need to adjust my code you're referring at a bit, change the "l" and "s" into "long" and "short" and add "extreme". And you can feed primaryWeapon into the code.

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Last edited by wolph42 on Fri Feb 05, 2010 3:38 am, edited 1 time in total.

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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Fri Feb 05, 2010 3:29 am 
OK sound great! But is there a tutorial for an example how to start learning this? I have a vage idea on how to go about it but after the library token I start getting lost.


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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Fri Feb 05, 2010 4:04 am 
erm... probably yes, but I do not know of a single tutorial that covers this all. This will require you to 'get started' the wiki is a thankfull place find a lot of answers and here as well ofcourse.

However I had another look at your light setting and noticed that you're doing it a completely other way then I did so my earlier post isn't very helpfull. Obviously I would advice you to do it more my way :mrgreen: but then again every one should learn this their own way!

So:
You need to store a list of the weapons on a library token property.
eg. WeaponList : "SMG, Shotgun, Assault rifle"

The input function will then be:
Code:
<!--the dropdownlist-->
[
h:status=input("Wpn|"+WeaponList +"|Choose Weapon to Display|LIST|SELECT=0")]
[
h:abort(status)]
<!--
and the light settings-->
[
h, if(hasLightSource("Automatics", Wpn+" Short")), CODE:{
   [h: setLight("Automatics", Wpn+" Short", 0)]
   [h: setLight("Automatics", Wpn+" Medium", 0)]
   [h: setLight("Automatics", Wpn+" Long", 0)]
   };{
   [h: setLight("Automatics", Wpn+" Short", 1)]
   [h: setLight("Automatics", Wpn+" Medium", 1)]
   [h: setLight("Automatics", Wpn+" Long", 1)]
}]
 


im forgetting the get the WeaponList from the library token, check the wiki, but I believe its something like:
WeaponList = getLibProperty(WeaponList , "lib:WhateverYouCallIt")
better yet not to use the same names so probly call the property WeaponLibrary : "Shotgun, SMG, etc"
and then
WeaponList = getLibProperty(WeaponLibrary , "lib:WhateverYouCallIt")

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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Fri Feb 05, 2010 7:45 am 
OK I'm geting an error. Here is what I did. I started small.

Library token property. WeponLibrary : Assault Rifle, SMG, Machine Pistol

then on the campaign tab I have the WeaponImput
Code:
<!--the dropdownlist-->
[h:status=input("Wpn|"+WeaponList+"|Choose Weapon to Display|LIST|SELECT=0")]
[h:abort(status)]
<!--and the light settings-->
[h, if(hasLightSource("Automatics", Wpn+" Short")), CODE:{
   [h: setLight("Automatics", Wpn+" Short", 0)]
   [h: setLight("Automatics", Wpn+" Medium", 0)]
   [h: setLight("Automatics", Wpn+" Long", 0)]
   [h: setLight("Automatics", Wpn+"Extreme", 0)]
   };{
   [h: setLight("Automatics", Wpn+" Short", 1)]
   [h: setLight("Automatics", Wpn+" Medium", 1)]
   [h: setLight("Automatics", Wpn+" Long", 1)]
   [h: setLight("Automatics", Wpn+"Extreme",1)]
}]

then on the Selection tab I have the WeaponList
Code:
[h: WeaponList = getLibProperty(Weaponlibrary, "Lib:SR4")]


and this is what I get in the chat window.
 Invalid condition in IF(hasLightSource("Automatics", Wpn+" Short")) roll option.       Statement options (if any): h, if(hasLightSource("Automatics", Wpn+" Short")), CODE       Statement Body (first 200 characters): { [h: setLight("Automatics", Wpn+" Short", 0)] [h: setLight("Automatics", Wpn+" Medium", 0)] [h: setLight("Automatics", Wpn+" Long", 0)] [h: setLight("Automatics", Wpn+"Extreme", 0)] }


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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Fri Feb 05, 2010 8:30 am 
well... this is the other 50% of the coding: debugging.
I can't find any syntax errors, but then again I might overlook them as well.
First of
Quote:
hen on the Selection tab I have the WeaponList
Code:
[h: WeaponList = getLibProperty(Weaponlibrary, "Lib:SR4")]
What do you mean with that?

The macro in its enitirety should be:
Code:
<!--retrieve library-->
[
h: WeaponList = getLibProperty(Weaponlibrary, "Lib:SR4")]

<!--
the dropdownlist-->
[
h:status=input("Wpn|"+WeaponList+"|Choose Weapon to Display|LIST|SELECT=0")]
[
h:abort(status)]
<!--
and the light settings-->
[
h, if(hasLightSource("Automatics", Wpn+" Short")), CODE:{
   [h: setLight("Automatics", Wpn+" Short", 0)]
   [h: setLight("Automatics", Wpn+" Medium", 0)]
   [h: setLight("Automatics", Wpn+" Long", 0)]
   [h: setLight("Automatics", Wpn+"Extreme", 0)]
   };{
   [h: setLight("Automatics", Wpn+" Short", 1)]
   [h: setLight("Automatics", Wpn+" Medium", 1)]
   [h: setLight("Automatics", Wpn+" Long", 1)]
   [h: setLight("Automatics", Wpn+"Extreme",1)]
}]
  


Now if that doesn't work, start with putting something in the if() statement to see if the code block actually works, e.g.:
[h, if(0), CODE:{
and see if the lights go on, then
[h, if(1), CODE:{
to see if they go off again.
If so, the problem is in the if statement... go from there :wink:

edit: you miss a space before "Extreme" that will generate an error (not THE error, but an error).

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Excel Tools: Table editor and Illumination Generator
MT Tools: Dungeon Builder Tool, Bag of Tricks: Teleport pads, Pits, Traps and Warded Areas and onMouseOverEvent
Framework: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade and Only War
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow

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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Fri Feb 05, 2010 8:45 am 
wolph42 wrote:
well... this is the other 50% of the coding: debugging.
I can't find any syntax errors, but then again I might overlook them as well.
First of
Quote:
Then on the Selection tab I have the WeaponList
Code:
[h: WeaponList = getLibProperty(Weaponlibrary, "Lib:SR4")]
What do you mean with that?


That is perfectly OK, in being a nood at this I had it as it's own macro instead of it with the other coding.

wolph42 wrote:
The macro in its enitirety should be:
Code:
<!--retrieve library-->
[
h: WeaponList = getLibProperty(Weaponlibrary, "Lib:SR4")]

<!--
the dropdownlist-->
[
h:status=input("Wpn|"+WeaponList+"|Choose Weapon to Display|LIST|SELECT=0")]
[
h:abort(status)]
<!--
and the light settings-->
[
h, if(hasLightSource("Automatics", Wpn+" Short")), CODE:{
   [h: setLight("Automatics", Wpn+" Short", 0)]
   [h: setLight("Automatics", Wpn+" Medium", 0)]
   [h: setLight("Automatics", Wpn+" Long", 0)]
   [h: setLight("Automatics", Wpn+"Extreme", 0)]
   };{
   [h: setLight("Automatics", Wpn+" Short", 1)]
   [h: setLight("Automatics", Wpn+" Medium", 1)]
   [h: setLight("Automatics", Wpn+" Long", 1)]
   [h: setLight("Automatics", Wpn+"Extreme",1)]
}]
  


Now if that doesn't work, start with putting something in the if() statement to see if the code block actually works, e.g.:
[h, if(0), CODE:{
and see if the lights go on, then
[h, if(1), CODE:{
to see if they go off again.
If so, the problem is in the if statement... go from there :wink:

edit: you miss a space before "Extreme" that will generate an error (not THE error, but an error).

I fixed the space, and I'm moving on to the testing. I'm geting now a pop up window asking for Input Value for Lib:SR4 "Value For WeaponLibrary" and then it asked Choose Weapon to Display: >dropdown< with only a "0"
The chat output is impersonated "Lib:SR4" with a black entry.

Thanks,
Edit: it's looking like it's not generating the WeaponList so it's not accessing the WeaponLibrary.

Edit 2: I have the idea of attching the campiagn file so you can see whats going on.


Testing.cmpgn [23.35 KiB]
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 Post subject: Re: Light vision Illumination Generator Tool (Excel)
PostPosted: Fri Feb 05, 2010 9:23 am 
I've fixed the Lib token property I had it formatted wrong so now it's get that information but only have a "0" in the dropdown to "Choose Weapon to Display".

Edit: I found that it's the:
Code:
<!--the dropdownlist-->
[h:status=input("Wpn|"+WeaponList +"|Choose Weapon to Display|LIST|SELECT=0")]
[h:abort(status)]
Portion, in that it's not listing the wepon library which should be Assault Rifle, SMG, Machine Pistol. I can remove it and input the type manually and it works.


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