Centered vision isn't really centered. - Give a token 30ft vision and then change its size to colossal, you will see what I mean.
I am trying out 1.2b16. I like what I see.
Vision centered bug
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The visions themselves seem centered to me on hex or square. Well actually on hex grids they are a bit off for larger sizes because it goes to the nearest vertex but other than that following those steps doesn't show any problems that I can see.
The reveals on hex grids however are off. Way off for large sizes.
The reveals on hex grids however are off. Way off for large sizes.
- galneweinhaw
- Dragon
- Posts: 481
- Joined: Tue Jan 02, 2007 3:03 pm
No need to apologize! I really appreciate you getting in there and hammering away at the hex support.
Theoretically I would prefer either the center vertex or cell center depending if there is a center cell or not.
In practice it doesn't matter because I don't use any of the larger sizes.
Maybe if there are some DnD players using hex grids they could offer input on it. Or Hero system users.
Theoretically I would prefer either the center vertex or cell center depending if there is a center cell or not.
In practice it doesn't matter because I don't use any of the larger sizes.
Maybe if there are some DnD players using hex grids they could offer input on it. Or Hero system users.
- trevor
- Codeum Arcanum (RPTools Founder)
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- Location: Austin, Tx
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Re: Vision centered bug
Fixed for 1.2b18 contributed by galneweinhawLordShard wrote:Centered vision isn't really centered. - Give a token 30ft vision and then change its size to colossal, you will see what I mean.
I am trying out 1.2b16. I like what I see.
Dreaming of a 1.3 release