Vision centered bug

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LordShard
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Vision centered bug

Post by LordShard »

Centered vision isn't really centered. - Give a token 30ft vision and then change its size to colossal, you will see what I mean.

I am trying out 1.2b16. I like what I see. :)

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trevor
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Post by trevor »

Thanks for the note, I'll investigate
Dreaming of a 1.3 release

Phergus
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Post by Phergus »

The visions themselves seem centered to me on hex or square. Well actually on hex grids they are a bit off for larger sizes because it goes to the nearest vertex but other than that following those steps doesn't show any problems that I can see.

The reveals on hex grids however are off. Way off for large sizes.

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galneweinhaw
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Post by galneweinhaw »

btw, do you have a preference whether the vision is exactly centered, or on the "center" vertex or cell center? I just arbitrarily chose the latter, but it is a simple change.

Updating the reveal calcs should be trivial, my bad for not thorough enough testing! Sorry T.

Phergus
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Post by Phergus »

No need to apologize! I really appreciate you getting in there and hammering away at the hex support.

Theoretically I would prefer either the center vertex or cell center depending if there is a center cell or not.

In practice it doesn't matter because I don't use any of the larger sizes.

Maybe if there are some DnD players using hex grids they could offer input on it. Or Hero system users.

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trevor
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Re: Vision centered bug

Post by trevor »

LordShard wrote:Centered vision isn't really centered. - Give a token 30ft vision and then change its size to colossal, you will see what I mean.

I am trying out 1.2b16. I like what I see. :)
Fixed for 1.2b18 contributed by galneweinhaw
Dreaming of a 1.3 release

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