The rotation

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Kain
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The rotation

Post by Kain »

In one of hte old versions, the shift+mousewheel allowed you to rotate tokens and there was talk of being able to rotate on a specific point in the future. I have noticed that tokens no longer rotate with the shift+mouse wheel, it only sets the facing now. Also I am curious if we can rotate on one point yet.

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trevor
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Post by trevor »

The arrow is indicative of the token type. Double click your token and change the type to Top Down, and it will rotate instead of use the arrow.

Rotating on a point is actually on my short list. I want to make doors spin on their axis. It will also make tokens that are 1x2 cells rotate on cell corners and not get messed up.

Stay Tuned !
Dreaming of a 1.3 release

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dLANbandit
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Post by dLANbandit »

that would be great. It also always bugged me that my 1X2 token, when rotated 90 degrees has a 1X2 state marker instead of a 2X1 state marker.

Basicly the state markers don't appear to rotate with the tokens.

Phergus
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Post by Phergus »

Keep hex grids in mind.

A 1x2 token on a hex grid needs to rotate on the center of one of the cells.

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trevor
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Post by trevor »

the point is that you can set the point wherever you want.
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Phergus
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Post by Phergus »

The point is taken, the beast is moulting, the fluff gets up your nose.
The illusion is complete; it is reality, the reality is illusion and the
ambiguity is the only truth. But is the truth, as Hitchcock observes, in the
box? No, there isn't room, the ambiguity has put on weight.

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trevor
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Post by trevor »

trevor wrote:the point is that you can set the point wherever you want.
I apologize for the terseness, I had a baby in one hand, typing with the other, hurrying to get ready for work.

Specifically you'll be able to put the anchor anywhere on the token you like. However I could imagine that snap-points could be defined. Have to figure out a generic way to determine where those are, but center points within grid cells within the token would work for the hex tokens.
Dreaming of a 1.3 release

Phergus
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Post by Phergus »

No worries. I knew you planned on supporting arbitrary rotation points. Just wanted to keep the hexness in the forefront during the first implementation.

:)

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trevor
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Post by trevor »

Phergus wrote:No worries. I knew you planned on supporting arbitrary rotation points. Just wanted to keep the hexness in the forefront during the first implementation.

:)
Reminding me increases the likelihood of implementation. I was actually starting to wonder where the hexers had gone :)
Dreaming of a 1.3 release

Kyn
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Post by Kyn »

More often caled 'registration points' in 3D software and in Macromedia's Flash, the typical place to have an object rotate 'around' is the middle, as this wonderful program does. I was dismayed to discover I couldn't change it to a corner (For rectangular shaped objects, like doors) to make a rotation look.. right. I am pleased to hear it's a feature to potentially impliment.

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trevor
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Post by trevor »

Kyn wrote:I am pleased to hear it's a feature to potentially impliment.
More than potentially, look for it in 1.3 ;)
Dreaming of a 1.3 release

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