Anyway, the last couple of months I've been working on 'Maptool The Game' (working title, cause it sucks) which is a framework which allow you to play solo. Basically its a dungeon crawler. What it does is:
- generates several random maps with dungeon
- Connects these dungeons with stairs
- populates these dungeons with furniture, objects, crates and of course: monsters
- has character generator
- has an inventory system
- allows you to start at ground floor and work your way down
Couple of pictures.
Inventory
Random Dungeon
Items
Monsters
Question 1
1. Im still looking for people to collaborate with, most stuff I've now done myself, but there's still a lot to be done. Note that I can use ANY skill, whether its:
- graphics
- coding
- story telling
- writing
- conceiving mischievous stuff
etc.
If you're interested: let me know.
- graphics
- coding
- story telling
- writing
- conceiving mischievous stuff
etc.
If you're interested: let me know.
Question 2
2. A more specific question concerning a snag I've just hit. Its with the inventory system. Let me first explain how it works:
The inventory screen is a map in maptools where you can shift stuff around to 'equip' or 'unequip'. E.g. you can drag the image of a rind from you backpack to your 'ring' finger. When you do that the magical property of that ring activates.
If you drag a 'Sword' to your left hand, you can start hitting monsters with it. There are 5 different types of inventory:
- ground: everything there is dropped when you exit the inventory
- backpack: pretty obvious
- pockets: same function as backpack, but its readily available (e.g. you can put potions there)
- quiver: contains ammo (arrows, bolts and spears)
- body: thats everything else. If you put anything on your body then its 'in use' (like a magical ring or a weapon)
Note that waist (belts) has two functions: storage (if you put on a 'dart belt' you can store darts) or body (if you put on a belt of strength)
If you look at the inventory picture you will see:
- a (spear) quiver
- a dart belt
- and a throwing dagger in the pocket
You might also note that they have counters on them, these indicate the amount of ammo you have left. And here's the snag:
If you carry a bow (a 'launching weapon') in your hand and a quiver with say 15 arrows, then logically you can shoot arrows and the counter goes down 1 after every shot. No problem there.
a. IF however if your carrying a spear (a 'throwing weapon') you again have a quiver with lets say 3 and one spear in your hand. Now does the 3 indicate the amount of TOTAL ammo (so: 2 in quiver, 1 in hand) or the CONTAINED ammo (so: 3 in quiver and 1 in hand)?
b. If you put a spear in your hand (and have a quiver with another 3 on your side). You exit the inventory and throw a spear at a monster, then you return to the inventory: do you still have a spear in your hand (and is the number on the quiver lower??)
c. If you make your hands empty, but still carry a spear quiver, can you then still throw spears in combat?
d. same for darts and throwing daggers.
The inventory screen is a map in maptools where you can shift stuff around to 'equip' or 'unequip'. E.g. you can drag the image of a rind from you backpack to your 'ring' finger. When you do that the magical property of that ring activates.
If you drag a 'Sword' to your left hand, you can start hitting monsters with it. There are 5 different types of inventory:
- ground: everything there is dropped when you exit the inventory
- backpack: pretty obvious
- pockets: same function as backpack, but its readily available (e.g. you can put potions there)
- quiver: contains ammo (arrows, bolts and spears)
- body: thats everything else. If you put anything on your body then its 'in use' (like a magical ring or a weapon)
Note that waist (belts) has two functions: storage (if you put on a 'dart belt' you can store darts) or body (if you put on a belt of strength)
If you look at the inventory picture you will see:
- a (spear) quiver
- a dart belt
- and a throwing dagger in the pocket
You might also note that they have counters on them, these indicate the amount of ammo you have left. And here's the snag:
If you carry a bow (a 'launching weapon') in your hand and a quiver with say 15 arrows, then logically you can shoot arrows and the counter goes down 1 after every shot. No problem there.
a. IF however if your carrying a spear (a 'throwing weapon') you again have a quiver with lets say 3 and one spear in your hand. Now does the 3 indicate the amount of TOTAL ammo (so: 2 in quiver, 1 in hand) or the CONTAINED ammo (so: 3 in quiver and 1 in hand)?
b. If you put a spear in your hand (and have a quiver with another 3 on your side). You exit the inventory and throw a spear at a monster, then you return to the inventory: do you still have a spear in your hand (and is the number on the quiver lower??)
c. If you make your hands empty, but still carry a spear quiver, can you then still throw spears in combat?
d. same for darts and throwing daggers.
Your input, suggestions, comment is most welcome. Note if you have anything else to say or ask (in relation to the framework) don't hesitate to do so!