token selctor box
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token selctor box
it would be rather nice if the token selection box for stacked tokens went into multiple rows after a certain point. I just made a big stack of tokens to hammer on the feature and see what it would take, and I noticed that the box just extended off the edge of the screen rather than going into rows. Don't give this any kind of important tracker. Heck, this doesn't need a tracker. The odds of someone pushing the feature than hard for any reason other than seeing when it would crack are about nill. Just thought you might want to know. However, as an aesthetic thing, it would be nice ofr them to go into rows of 8 or so.
Chaotic Neutral means never having to say you're sorry.
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Re: token selctor box
LOL... How many creatures are in that 10' squarebrisingre wrote:I just made a big stack of tokens to hammer on the feature and see what it would take, and I noticed that the box just extended off the edge of the screen rather than going into rows
Sounds like you were using an elevator map
Oh, Idunno, 70? all identical to. Copy-pste works perfeclty. HOwever, the token box broke at a high number, and so did the bounding box selection tool. I wanted to delete the lot to free up space, but i had to delete some individually before the bounding box came back up.
Chaotic Neutral means never having to say you're sorry.
Something else I noticed about the selector box. If you have a large sized token in the stack and there are only 2 stacked tokens you can not select the other token because the selector box comes up and instantly disappears. This is because when it comes up the mouse cursor is not inside the box because it comes up on the left top corner of the token but the stack selector box is on the right top corner.