Hey! Cool thread! I checked out your .cmpgn file, aliasmask! Neat to see other people fiddling with isometric stuff.
Sadly, I don't think the isometric option will be fully realized until we can edit the dimensions/orientation of the square grid (I noticed we can with the octagon grid, making it wider than it is tall, but not square). What we CAN do is
obliqueperspective like you have here (equilateral diamonds) but terrain and buildings in this perspective always look pretty crazy producing a very 'super nintendo' looks to the terrains.
Of course, you can always turn off snap to grid too for actual isometric, I guess, but then you need to paint the grid on to the map (I see you've gone this route too.) and laying out the terrain requires a lot more care.
Anywho, Wolph42 is right (thanks for showing me the thread)-I have been using his 'foliage' macros as a slight workaround, rather than trying to figure out how to manage layering when it comes to the terrain. It is definitely not perfect (and probably not actually usable for a game) but it looks cool, I guess! Here are some screenshots.
- ruins.jpg (498.33 KiB) Viewed 1657 times
- transparent pillars.jpg (427.23 KiB) Viewed 1657 times