This guide assumes you know basic operation of MapTool. For more information on this, visit
http://www.rptoolstutorials.net.
Quick-Play Guide for Potential GMsAfter opening the framework from within MapTool, make sure to follow the installation steps listed:
- Edit -> Preferences -> Application (tab) -> Uncheck "Show Initiative Gain Message"
- Initiative Window Drop-down Menu (adjacent to "Next") -> Check Lock Movement
You will see on the page two "i" symbols in yellow, these are Library tokens, and hold most of the information that make Alternity work on MapTool. You should not need to interact with these in any way, but do not remove them. You can move them if they get in the way, but make sure they are on a map in your game somewhere.
Character CreationThe first step towards playing is making NPCs, so select a Token from the Library window and drag onto the map. You will probably want to Right-click -> Size -> "Medium" (which according to a distance-per-cell of a map, would make it take up one square metre). Now left-click the token and choose from your GM tools list
NewCharacterSelected. This will pop up with a couple of warning windows asking if you wish to reset your token (incase you would overwrite another token), and after this lets you choose stats for your new token.
Note for experienced players: I am using only the default Alternity setting, and Optional Rules 2A and 2B, and yes, the Professions aren't correct, so bear with me.
Once you have made your token, a message will appear confirming the statistics of the token you've created. You now need to add skills, so from your GM tools choose
Add Skills Selected. This macro is rather inefficient for now, so please be patient with changing ability pages. You can add/remove skills with your points by choosing the radio buttons and pressing add or remove. Remember Melee combat is broken for the moment, and there are no primitive weapons in the library, but you can still use the manual macros to utilise these.
Now your skills are finished, it's time to buy some gear. The library you are supplied with contains all the PL5 (Modern Day) equipment from the default Alternity setting. To purchase a weapon and armor, use the
Purchase Armor Selected and
Purchase Weapon Selected macros. Money allows you to go into negative at the moment so don't worry about cost.
After purchasing equipment, you will need to equip them with
Equip Selected.
Once you have finished all these parts, you can now look at your finished character sheet. Press
Open Character Sheet Selected and wait for a few seconds for the sheet to load (Once the sheet has loaded once, it will be fast until you change your skills again). This is the more familiar character sheet for Alternity.
For any NPC you will want to double-left-click the token, go to the Config tab, and check "Visible to Players", otherwise your players will not see the NPC.
CombatBy now you should have a NPC or two to play with. To initiate combat, right click each token (or select them all and right click one) and choose "Add To Initiative". The tokens will now appear in the Initiative window. To initialise combat, press
nextInitiative and process for combat should be relatively automatic.
When it is a token's turn, left-click a target, and press
Ranged Attack. The macros should be rather self-explanatory from here. When a token has finished their turn, press
nextInitiative again.
Notes for PlayersPlayers have access to the top row of macros, which have identical features as their name-sakes and colour-sakes, but will only affect the tokens they created.
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This guide is by no means comprehensive or exhaustive, and I will endeavour to update as people ask questions or give me feedback.