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Bone White
Dragon
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Joined: Tue Aug 23, 2011 10:41 am Posts: 777 Location: Cornwall, UK
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Post subject: Re: 'binding' tokens to one another... Posted: Fri Nov 11, 2011 11:04 am |
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If you need your facing more accurate you'll have to use Wiki: setTokenFacing().
_________________ I'm working on adapting the Alternity game for MapTool, but it's on the back burner unless anyone shows any interest except for me. Current release & support thread: [Alternity] v0.2 *BETA*
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Soultroubadour
Cave Troll
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Joined: Fri Apr 15, 2011 9:25 am Posts: 60
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Post subject: Re: 'binding' tokens to one another... Posted: Fri Nov 11, 2011 11:55 am |
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Hey thanks guys- Its working now  thanks for the help- I still need to tweak the token images so that the notch in the rod stays centered (and I also need to dress up the artwork some more) but it moves and stuff! woot! Hey Telarus- I didnt see your post on this thread until a minute ago- that Barsaive vector map is badass!
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