I was wondering if it is possible to have multiple chat boxes open, say one for each of my players and one for all of them. I know this can be crudely accomplished by mashing /w but then I dont get impersonations or emotes . I couldn't find much on this topic which kind of surprised me as I feel this is critical when splitting up the party. If there is any way to do this please let me know.(I am a fan of splitting up my PCs)
Thanks in advance
Multiple Chat Boxes?
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Re: Multiple Chat Boxes?
Nope, not in 1.3. There has been discussion about adding it in a future version, however.
Re: Multiple Chat Boxes?
There are a couple of user creations that kind of do that. One is made by Rumble(?), but I forget the name though.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: Multiple Chat Boxes?
Would it be realistic for me to create a macro that mimics the chat box through whispers(complete with emotes and token pictures)?
Thanks in advance!
Thanks in advance!
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Re: Multiple Chat Boxes?
Yes, but not in the way you think. All of the "slash" commands MUST be the VERY first thing in a macro(and in the first macro called in a chain). So if you want to do emotes, you would have to fake it using html+css(which is what MT does internally anyway). You would also need to play around with several other macro commands such as Wiki: getTokenImage() and the MAIN thing you want is Wiki: broadcast(). But as AM said, someone has already done most if not all of this, so why re-invent the wheel?Kelose wrote:Would it be realistic for me to create a macro that mimics the chat box through whispers(complete with emotes and token pictures)?
Thanks in advance!
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Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Re: Multiple Chat Boxes?
I've recently created my own chat management for my game and so far it's working out pretty well. I have more stuff I want to do with it before I release it for primetime. Currently all it does is put a colored box around the text area (PC/NPC are different) and I added some styling formats so it's easy to distinguish different parts of speech like descriptions, quoted text, mental links and singing (I added tooltips around the text too). I added some html like commands /b for bold, /i italic, /y yell, /w whisper and these are simply text styles not direction as to who can read it. I'm working more on it today and I'm adding /gm for private chat with gm and few other commands. The huge benefit of what I have done so far is the ability to separate OOC from in character chat and save the transcript (without images). It's a part of my lib:players drop-in which includes a bunch of other player related tools. You can also impersonate a name without a token and it keeps the image even when changing maps or physical tokens (as long as the name is the same). MT chat does not do that normally.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: Multiple Chat Boxes?
Hello aliasmask,aliasmask wrote:I've recently created my own chat management for my game and so far it's working out pretty well. I have more stuff I want to do with it before I release it for primetime. Currently all it does is put a colored box around the text area (PC/NPC are different) and I added some styling formats so it's easy to distinguish different parts of speech like descriptions, quoted text, mental links and singing (I added tooltips around the text too). I added some html like commands /b for bold, /i italic, /y yell, /w whisper and these are simply text styles not direction as to who can read it. I'm working more on it today and I'm adding /gm for private chat with gm and few other commands. The huge benefit of what I have done so far is the ability to separate OOC from in character chat and save the transcript (without images). It's a part of my lib:players drop-in which includes a bunch of other player related tools. You can also impersonate a name without a token and it keeps the image even when changing maps or physical tokens (as long as the name is the same). MT chat does not do that normally.
I think it's a powerful feature, and I really want to use it...
I searched your topics but couldn't find where it is...
Could you give that program to me, or tell me where to get it?
Re: Multiple Chat Boxes?
Currently it's integrated with my framework, but I have some time now and I'll make it more portable and include a couple of tweaks I wanted to do with the new features of the dev version.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: Multiple Chat Boxes?
aliasmask wrote:Currently it's integrated with my framework, but I have some time now and I'll make it more portable and include a couple of tweaks I wanted to do with the new features of the dev version.
Thank you for your efforts!
I will try your framework and wait for the standalone version patiently.