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Kobold
 
Joined: Wed Nov 09, 2011 2:26 pm
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 Post subject: Multiple Chat Boxes?
PostPosted: Mon Feb 13, 2012 11:10 pm 
I was wondering if it is possible to have multiple chat boxes open, say one for each of my players and one for all of them. I know this can be crudely accomplished by mashing /w but then I dont get impersonations or emotes :(. I couldn't find much on this topic which kind of surprised me as I feel this is critical when splitting up the party. If there is any way to do this please let me know.(I am a fan of splitting up my PCs)

Thanks in advance


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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
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 Post subject: Re: Multiple Chat Boxes?
PostPosted: Mon Feb 13, 2012 11:13 pm 
Nope, not in 1.3. There has been discussion about adding it in a future version, however.


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7855
Location: Bay Area
 Post subject: Re: Multiple Chat Boxes?
PostPosted: Tue Feb 14, 2012 12:51 am 
There are a couple of user creations that kind of do that. One is made by Rumble(?), but I forget the name though.

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Kobold
 
Joined: Wed Nov 09, 2011 2:26 pm
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 Post subject: Re: Multiple Chat Boxes?
PostPosted: Wed Feb 15, 2012 6:14 pm 
Would it be realistic for me to create a macro that mimics the chat box through whispers(complete with emotes and token pictures)?

Thanks in advance!


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Joined: Tue Sep 11, 2007 6:31 pm
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 Post subject: Re: Multiple Chat Boxes?
PostPosted: Thu Feb 16, 2012 9:20 am 
Kelose wrote:
Would it be realistic for me to create a macro that mimics the chat box through whispers(complete with emotes and token pictures)?

Thanks in advance!


Yes, but not in the way you think. All of the "slash" commands MUST be the VERY first thing in a macro(and in the first macro called in a chain). So if you want to do emotes, you would have to fake it using html+css(which is what MT does internally anyway). You would also need to play around with several other macro commands such as Wiki: getTokenImage() and the MAIN thing you want is Wiki: broadcast(). But as AM said, someone has already done most if not all of this, so why re-invent the wheel?

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Joined: Tue Nov 10, 2009 6:11 pm
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 Post subject: Re: Multiple Chat Boxes?
PostPosted: Thu Feb 16, 2012 10:49 am 
I've recently created my own chat management for my game and so far it's working out pretty well. I have more stuff I want to do with it before I release it for primetime. Currently all it does is put a colored box around the text area (PC/NPC are different) and I added some styling formats so it's easy to distinguish different parts of speech like descriptions, quoted text, mental links and singing (I added tooltips around the text too). I added some html like commands /b for bold, /i italic, /y yell, /w whisper and these are simply text styles not direction as to who can read it. I'm working more on it today and I'm adding /gm for private chat with gm and few other commands. The huge benefit of what I have done so far is the ability to separate OOC from in character chat and save the transcript (without images). It's a part of my lib:players drop-in which includes a bunch of other player related tools. You can also impersonate a name without a token and it keeps the image even when changing maps or physical tokens (as long as the name is the same). MT chat does not do that normally.

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Kobold
 
Joined: Sat Mar 26, 2016 12:06 am
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 Post subject: Re: Multiple Chat Boxes?
PostPosted: Fri May 26, 2017 10:21 am 
aliasmask wrote:
I've recently created my own chat management for my game and so far it's working out pretty well. I have more stuff I want to do with it before I release it for primetime. Currently all it does is put a colored box around the text area (PC/NPC are different) and I added some styling formats so it's easy to distinguish different parts of speech like descriptions, quoted text, mental links and singing (I added tooltips around the text too). I added some html like commands /b for bold, /i italic, /y yell, /w whisper and these are simply text styles not direction as to who can read it. I'm working more on it today and I'm adding /gm for private chat with gm and few other commands. The huge benefit of what I have done so far is the ability to separate OOC from in character chat and save the transcript (without images). It's a part of my lib:players drop-in which includes a bunch of other player related tools. You can also impersonate a name without a token and it keeps the image even when changing maps or physical tokens (as long as the name is the same). MT chat does not do that normally.


Hello aliasmask,
I think it's a powerful feature, and I really want to use it...
I searched your topics but couldn't find where it is...
Could you give that program to me, or tell me where to get it?


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Joined: Tue Nov 10, 2009 6:11 pm
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 Post subject: Re: Multiple Chat Boxes?
PostPosted: Fri May 26, 2017 2:27 pm 
Currently it's integrated with my framework, but I have some time now and I'll make it more portable and include a couple of tweaks I wanted to do with the new features of the dev version.

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Kobold
 
Joined: Sat Mar 26, 2016 12:06 am
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 Post subject: Re: Multiple Chat Boxes?
PostPosted: Sat May 27, 2017 1:34 pm 
aliasmask wrote:
Currently it's integrated with my framework, but I have some time now and I'll make it more portable and include a couple of tweaks I wanted to do with the new features of the dev version.



Thank you for your efforts!
I will try your framework and wait for the standalone version patiently.


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