PLEASE don't post images of your entire desktop, attach entire campaign files when only a single file is needed, or generally act in some other anti-social behavior.
I want to create a macro where I can send a Whisper to any selected player token but I don't see a way to extract the token "ownership" (the player's name) from the token.
Is there a way to do this that I'm not seeing? Or a better way to accomplish this? Thanks!
I want to create a macro where I can send a Whisper to any selected player token but I don't see a way to extract the token "ownership" (the player's name) from the token.
Is there a way to do this that I'm not seeing? Or a better way to accomplish this? Thanks!
But maybe I'm approaching this wrong. The way I was visualizing this was to select the player tokens that I wanted, then click a macro, have an input screen pop up with an edit box and whatever I type in there is whispered to the selected players.
However, if I do it that way, that input box is going to show up for EACH selected token, right? I just want to type in what I want to whisper once, then have it broadcast to each selected player.
This is a rather simple macro, it will send the message to all owners of every token you have selected. It will send duplicate messages if a player owns more than one of the tokens selected, but this should get you started.
Note that the documentation wiki is _very_ useful for budding macro-writers like yourself. I still have to refer to it every few lines of code I write.
_________________ I'm working on adapting the Alternity game for MapTool, but it's on the back burner unless anyone shows any interest except for me. Current release & support thread: [Alternity] v0.2 *BETA*
Last edited by Bone White on Mon Apr 23, 2012 4:30 am, edited 1 time in total.
Just remember to assign each token you select an owner, else you'll get an error.
_________________ I'm working on adapting the Alternity game for MapTool, but it's on the back burner unless anyone shows any interest except for me. Current release & support thread: [Alternity] v0.2 *BETA*
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