I am known for making MASSIVE maps. I do this for many reasons but mainly for determining performance and trying to break Maptool.
Here are some interesting facts that I would like to share:
-If I made a 3000X3000 pixel map in photoshop, at a 50 pixels per grid setting (and 5’ per cell), the map would be 300' X 300'. In D&D, advanced archers can shoot well over 1000 feet. A 1000' map made in Photoshop at a grid50 setting would be 10,000X10,000 pixels. That is a LARGE map that will use up GOBS of RAM to load. (roughly speaking, a 5000X5000 pixel map will exceed the 256meg default setting in Maptool)
-I made a map out of stamps in Maptool 1.3 that spans around 2500 feet in both directions. That is the same as a 25,000X25,000 pixel map if I made it in Photoshop. Maptool is only using 81Meg or RAM - WOW! Now, the outdoor map is large enough to allow the rangers with the Far Shot feat to actually use their ability and shoot arrows very far (assuming there was a line of sight over that distance).
Conclusion: Bound maps are not an option for MASSIVE maps. If you need distance, you need to make your maps in Maptool with stamps.
Notable mentions for Trevor:
- The campaign file size is under 10meg and the assets are few (maybe under 20). The file takes a few minutes to load up on the GM's side.
- The map pans smooth as butter up close but when zoomed out, it halts to a crawl. If you could tweak the performance when zoomed out, I could easily see MASSIVE maps spanning 10,000 feet (5' per cell / grid50 setting equaling 100,000X100,000 pixels). WOW! That is roughly 2 miles! THAT WOULD ROCK!!!!
- This campaign is just stamps - no topology and no drawings.
You can check it out here. I didn't put any effort into making it look pretty - it was only for testing. This campaign was made with 1.3B6 so you will need to load it up with that version for testing.
http://www.rptools.net/dorpond/VillageForest.cmpgnAnother note that comes to mind for Trevor:
I could have sworn that castle massive map in 1.2 was well over 1 mile in each direction. Do you think 1.3 performace could have been crushed a bit with the 1.3 wrecking ball? Then again, that 1.2 map was made with texture drawing. *curious*. Understood if so - afterall we are changing a lot of things atm.