how does one line up stubborn background objects
Moderators: dorpond, trevor, Azhrei
Forum rules
PLEASE don't post images of your entire desktop, attach entire campaign files when only a single file is needed, or generally act in some other anti-social behavior.
PLEASE don't post images of your entire desktop, attach entire campaign files when only a single file is needed, or generally act in some other anti-social behavior.
how does one line up stubborn background objects
this one has been on my hitlist and I've made no progress in finding out why maptools decides to go hare brained at times and deny me the ability to line up tiles. instead of being aligned on an invisible grid, it seems to line things up for some background objects even though they are the same dimensions and copied from another working tile as though it where on a completely seperate grid. the effect is that corners will never meet edge on and its driving me crazy. I have a lot of tatami tiles to lay.
Re: how does one line up stubborn background objects
When dropping tiles on the object or background layer is uses the original size of image. If the image size isn't square then you're have rotation issues. If the size isn't evenly divisible by your grid size then they won't match up by default. You can unsnap and then line up manually. One option would be to resize the image outside of MT or you can set a size in MT so it forces it to fit.
Downloads:
- Notepad++ MapTool addon
- RPEdit details (v1.3)
- Coding Tips: Modularity and Design
- Videos: Macro Writing Tools
Re: how does one line up stubborn background objects
Let me make it clear since it is not. I am not using MT's token grid, the grid reference I made is clearly invisible, while the grid is made visible easily with ctrl g. It is a grid because it is impossible to move objects on the background layers while ignoring this grid. it forces all items to behave as though they whereon a grid, even for resizing.aliasmask wrote:When dropping tiles on the object or background layer is uses the original size of image. If the image size isn't square then you're have rotation issues. If the size isn't evenly divisible by your grid size then they won't match up by default. You can unsnap and then line up manually. One option would be to resize the image outside of MT or you can set a size in MT so it forces it to fit.
that said it may be related to the size itself. as I did find out the object I was using while waiting for a reply was out of the correct ratio by a few pixels. never the less, this isn't a problem embodied by the size alone, it has to be maptools related since no corners from the object ever line up correctly on any side to the invisible grid mentioned. it does seem to be related though to fliping objects in general. whatever the cause I hope there is a solution.
Re: how does one line up stubborn background objects
Right click on the object and deselect "Snap to grid"?
Also, you can go to Edit/Preferences and under Backgrounds, disable "Start Snap to Grid".
Also, you can go to Edit/Preferences and under Backgrounds, disable "Start Snap to Grid".
Re: how does one line up stubborn background objects
i didn't know that existed... we keep learning.disable "Start Snap to Grid".
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS
DISCORD (the new MT forum!)
My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS