[BETA FEATURE] Isometric Map & new Token type - Please test
Posted: Tue Jun 09, 2015 5:20 pm
Isometric Maps and New Token Types
You may have seen that there is a reasonable amount of work going on developing Maptool 1.4 and one of the new feature of Isometric maps has reached the point where it would benefit greatly from testing by people other than the developers. What we are making available here, is an early beta and there will almost certainly be bugs that need addressing as well as areas of functionality that we haven't started work on yet. However it would be great to see what people can do with the functionality developed so far, whether or not the community thinks it worthwhile, and if so, what areas need developing. With that said, this beta release adds the functionality described below. Please play, and provide as much feedback as possible.
cheers,
Jagged
Functionality
Isometric Map Grid
Now available from the official download page!
An Example map - 07/11/2015 Inspired by the Dyson’s Dodecahedron Blog If you don't fancy downloading stuff from someone you have never heard of before (and I wouldn't blame you), you can download the source code from Github here (Branch:Isometric Tag:Iso_test_2 ).
The previously released beta are still available if required but you should download from the main link above.
Windows Zip - 15/06/2015
OSX Zip - 15/06/2015
You may have seen that there is a reasonable amount of work going on developing Maptool 1.4 and one of the new feature of Isometric maps has reached the point where it would benefit greatly from testing by people other than the developers. What we are making available here, is an early beta and there will almost certainly be bugs that need addressing as well as areas of functionality that we haven't started work on yet. However it would be great to see what people can do with the functionality developed so far, whether or not the community thinks it worthwhile, and if so, what areas need developing. With that said, this beta release adds the functionality described below. Please play, and provide as much feedback as possible.
cheers,
Jagged
Functionality
Isometric Map Grid
- A new "diamond" style grid that is twice as wide as it is high. This is not "true" isometric drawing with 30 degree angles, but approximated isometric, often found in computer games.
- Tokens are automatically stacked so tokens in the forefront are stacked above those in the background.
- Vision and Light areas are adjusted for the isometric grid.
- Added a new Token type called a "Figure"
- Figure token images are only contained by the width of the cell, unlike other grid types, where the token is contained by both width and height. When the token image is taller than the cell, it extends out the top of the cell.
- If the token image extends out the top of the cell, it is not clipped by the vision blocking layer or by fog, if the centre of the cell can be seen.
- Added a new token property called an "Image Table"
- The image table must be a table in the campaign and should contain values from -180 to +180
- When the facing is set on a token with an image table, the returned image automatically replaces the default token image. This can be used to give the appearance of three dimensional rotation.
- Added a new option to the token preferences that forces the display of token facing arrows, regardless of whether the token has an image table or is a top down token.
- Needless to say this is not true 3D, only fake 3D. But I don't expect that to hold you back.
Now available from the official download page!
An Example map - 07/11/2015 Inspired by the Dyson’s Dodecahedron Blog If you don't fancy downloading stuff from someone you have never heard of before (and I wouldn't blame you), you can download the source code from Github here (Branch:Isometric Tag:Iso_test_2 ).
The previously released beta are still available if required but you should download from the main link above.
Windows Zip - 15/06/2015
OSX Zip - 15/06/2015