Multiple light sources act strange
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Multiple light sources act strange
Maybe I am doing something wrong, but Maptool is acting strangely when it comes to multiple light sources. I have the light sources coded to 5e, so that a torch lights 20 feet brightly and 20 feet dimly (dim light is slightly purple). But the issue is that when two characters have torches and lights overlap, the dim light seems to take precedence over the bright light. What I mean by that is that a dim purple area from the first torch shows in the middle of the bright area of the second torch. How can I fix this?
- metatheurgist
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Re: Multiple light sources act strange
MT version? Maybe post the light definitions you're using?
Re: Multiple light sources act strange
You have to realize there are no different types of light. Either light is on or it is off. The colors you add have no meaning or precedence. The MT light system isn't very fancy, only functional. Actually, I think 1 color #000000 does wipe out anything it crosses, so just make sure that is the color of your bright light.
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Re: Multiple light sources act strange
I'm using 1.4. I'll post my definitions when I get to my laptop. And thanks.
Re: Multiple light sources act strange
Lamp: circle 17.5#fefefe 32.5#2e0854
Lantern, Hooded: circle 32.5#fefefe 62.5#2e0854
Candle: circle 7.5#fefefe 12.5#2e0854
Lantern, bullseye: cone arc=57.5 62.5#fefefe 122.5#2e0854
Sunrod: circle 32.5#fefefe 62.5#2e0854
Torch: circle 22.5#fefefe 42.5#2e0854
Those are my light definitions. #000000 doesn't seem to wipe anything out. Is there no way to have a source also shed dimlight and have it not appear in areas of bright lights?
Lantern, Hooded: circle 32.5#fefefe 62.5#2e0854
Candle: circle 7.5#fefefe 12.5#2e0854
Lantern, bullseye: cone arc=57.5 62.5#fefefe 122.5#2e0854
Sunrod: circle 32.5#fefefe 62.5#2e0854
Torch: circle 22.5#fefefe 42.5#2e0854
Those are my light definitions. #000000 doesn't seem to wipe anything out. Is there no way to have a source also shed dimlight and have it not appear in areas of bright lights?
Re: Multiple light sources act strange
Okay, so on further consideration, something needs to be worked out with this issue. It really impacts 5e games. In 5e, a radius of dim light generally expands beyond bright light in an equal area. So if a torch sheds 20' of bright light, it also sheds an additional 20' of dim light. But in 5e pcs can see everything in the dim light that isn't hiding (they just get disadvantage on perception checks). So in 5e you really need a way for bright and dim to be distinct but for dim to reveal monster and for dim not to overcome and show in the middle of the bright lights. Any ideas?
Re: Multiple light sources act strange
I recall making a torch/light editor where you can create eg dimming light. That worked, how I did it is lost to me as its too long ago. The thread however still exists. Might be in my sig.Farland wrote:Okay, so on further consideration, something needs to be worked out with this issue. It really impacts 5e games. In 5e, a radius of dim light generally expands beyond bright light in an equal area. So if a torch sheds 20' of bright light, it also sheds an additional 20' of dim light. But in 5e pcs can see everything in the dim light that isn't hiding (they just get disadvantage on perception checks). So in 5e you really need a way for bright and dim to be distinct but for dim to reveal monster and for dim not to overcome and show in the middle of the bright lights. Any ideas?
edit: it is, its the light editor link
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Re: Multiple light sources act strange
Wolph, awesome job with that, and thanks. Ever figure a way for dim not to overshadow bright?
Re: Multiple light sources act strange
no but you can use colors as I did to get that effect.Farland wrote:Wolph, awesome job with that, and thanks. Ever figure a way for dim not to overshadow bright?
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Re: Multiple light sources act strange
Yeah but my problem is the dim light colors show in the middle of the bright light colors of multiple pcs are using light sources.
Re: Multiple light sources act strange
Then I guess it's a limitation of the current system...
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