in the mean time...looking for textures

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wolph42
Winter Wolph
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in the mean time...looking for textures

Post by wolph42 »

Here an heads up on this: http://forums.rptools.net/viewtopic.php?f=3&t=26555&p

To get to the solo dungeon game endgoal first a random dungeon generator is required. This I'm currently working on and is called DB3 (dungeon builder 3). If you want to see where I am with that: https://www.dropbox.com/s/go6t0n3ie2nzi ... cmpgn?dl=0 its NOT user friendly!! It does however work, give a small bug that i need to iron out later on. What this does is
1. fill an area with rooms
2. creates corridors between the rooms
3. checks if all room are connected and if not: create additional connectors/corridors
working on 4: detect doors.

In the end Im going to combine this with DB2 which I've already changed to check for the center tile as well (formerly it created 3x3 areas where the outer ring was checked on connectivity. It now can check the inner tile as well.

When I'm there however, I need 'Dungeon Tiles'. I've also already created a PS file which can create full tile sets very quickly: http://forums.rptools.net/viewtopic.php?f=46&t=26353

TLDNR: HERE'S MY QUESTION:
For this I need 2 seamless 'Dungeon Textures' (or sets of 2 textures).
1. ground texture
2. wall texture
I would appreciate it if people can provide me with textures.
I would even more appreciate it if people can create the entire sets already. The how to can be found in the above link.

After that, I'll probly update the DB2 (http://forums.rptools.net/viewtopic.php?f=8&t=23724&p) code such that the VBL no longer needs to be applied per set but that it does it based on name, making it easier to make new sets.
When thats done I need to continue with the 'add doors' code that i was working on in DB2 and then apply it to DB3.
When thats done I return to DB1 (http://forums.rptools.net/viewtopic.php ... 33&start=0) which contains 'fluff filler code' (randomly adding chests, cobwebs, dust, dirt, blood, chairs, etc etc) and use that code and those items in DB3 (really get the feeling that stuff is getting together here...)
When *thats* done, we basically have a full fledged dungeon builder and we can start working on the solo game.

might take a while though before we get there...

dorpond
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Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Re: in the mean time...looking for textures

Post by dorpond »

Sounds great!

What size? 50/100/200, or are you shooting for one resolution here?

I wonder if you could just use the one from some of the map packs downloadable in MT?
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759


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