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java.lang.IllegalArgumentException: Value too long: [h:status = input(
"Choice|Acrobatics,BeastRiding,Dance,EscapeArtist,Flight,LockPicking,LongJumping,Prestidigitation,Running,Stealth,Swimming|Which Dexterity skill do you want to roll?|List|SELECT=0")]
[h:abort(status)]
[switch(Choice),code:
case 0:
{ [h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=AcrobaticsAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total Acrobatics Value of
[t:AcrobaticsValue+Bonus]
[h:LastUsedSkill="Acrobatics"]
[h:LastUsedSkillValue=AcrobaticsValue+Bonus]};
case 1:
{[h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=BeastRidingAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total BeastRiding Value of
[t:BeastRidingValue+Bonus]
[h:LastUsedSkill="BeastRiding"]
[h:LastUsedSkillValue=BeastRidingValue+Bonus]};
case 2:
{[h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=DanceAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total Dance Value of
[t:DanceValue+Bonus]
[h:LastUsedSkill="Dance"]
[h:LastUsedSkillValue=DanceValue+Bonus]};
case 3:
{[h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=EscapeArtistAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total EscapeArtist Value of
[t:EscapeArtistValue+Bonus]
[h:LastUsedSkill="EscapeArtist"]
[h:LastUsedSkillValue=EscapeArtistValue+Bonus]};
case 4:
{[h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=FlightAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total Flight Value of
[t:FlightValue+Bonus]
[h:LastUsedSkill="Flight"]
[h:LastUsedSkillValue=FlightValue+Bonus]};
case 5:
{ [h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=LockPickingAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total LockPicking Value of
[t:LockPickingValue+Bonus]
[h:LastUsedSkill="LockPicking"]
[h:LastUsedSkillValue=LockPickingValue+Bonus]};
case 6:
{[h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=LongJumpingAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total LongJumping Value of
[t:LongJumpingValue+Bonus]
[h:LastUsedSkill="LongJumping"]
[h:LastUsedSkillValue=LongJumpingValue+Bonus]};
case 7:
{[h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=PrestidigitationAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total Prestidigitation Value of
[t:PrestidigitationValue+Bonus]
[h:LastUsedSkill="Prestidigitation"]
[h:LastUsedSkillValue=PrestidigitationValue+Bonus]};
case 8:
{[h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=RunningAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total Running Value of
[t:RunningValue+Bonus]
[h:LastUsedSkill="Running"]
[h:LastUsedSkillValue=RunningValue+Bonus]};
case 9:
{[h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=StealthAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total Stealth Value of
[t:StealthValue+Bonus]
[h:LastUsedSkill="Stealth"]
[h:LastUsedSkillValue=StealthValue+Bonus]};
case 10:
{[h:UnskilledState=0]
[h:StymiedState=0]
[h:RollType=0]
[h:UTest=state.Unskilled]
[h:STest=state.Stymied]
<!--Test for Skilled or Unskilled->
[h:Test1=SwimmingAdds]
[h,If(Test1>0):AddsTest=0;AddsTest=1]
[h,If(UTest==0):Ustate=0;Ustate=1]
[h,If(AddsTest+Ustate==0):UnskilledState=0;UnskilledState=1]
<!--Test for Stymied->
[h,If(STest==0):StymiedState=0;StymiedState=2]
<!--Choose Roll Type->
[h:RollType=UnskilledState+StymiedState]
[h,switch(RollType),code:
case 0:
{
[h:Output="Normal Skilled Roll"]
[h,macro("NormalSkillRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 1:
{
[h:Output="UnSkilled Roll"]
[h,macro("UnSkilledRoll@Lib:Token"):""]
[h:total=macro.return]
};
case 2:
{
[h:Output="Stymied Roll"]
[t:total=roll(1,20)]
};
case 3:
{
[h:Output="Stymied And UnSkilled Roll"]
[t:total=roll(1,20)]
};
]
[t:Output]
<br>
Your roll is
[t:total]
<br>
[h:TempTotal = total]
For a bonus of
[h: Bonus = table("BonusTable", total)]
[h:TempBonus=Bonus]
[t: Bonus]
<br>
And a total Swimming Value of
[t:SwimmingValue+Bonus]
[h:LastUsedSkill="Swimming"]
[h:LastUsedSkillValue=SwimmingValue+Bonus]};
default:{invalid input}]
at java.util.prefs.AbstractPreferences.put(Unknown Source)
at net.rptools.maptool.client.ui.macrobuttons.buttons.MacroButtonPrefs.savePreferences(MacroButtonPrefs.java:70)
at net.rptools.maptool.model.MacroButtonProperties.save(MacroButtonProperties.java:302)
at net.rptools.maptool.client.ui.MacroButtonDialog.save(MacroButtonDialog.java:229)
at net.rptools.maptool.client.ui.MacroButtonDialog.access$0(MacroButtonDialog.java:202)
at net.rptools.maptool.client.ui.MacroButtonDialog$1.actionPerformed(MacroButtonDialog.java:113)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at net.rptools.maptool.client.swing.MapToolEventQueue.dispatchEvent(MapToolEventQueue.java:36)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.WaitDispatchSupport$2.run(Unknown Source)
at java.awt.WaitDispatchSupport$4.run(Unknown Source)
at java.awt.WaitDispatchSupport$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.awt.WaitDispatchSupport.enter(Unknown Source)
at java.awt.Dialog.show(Unknown Source)
at java.awt.Component.show(Unknown Source)
at java.awt.Component.setVisible(Unknown Source)
at java.awt.Window.setVisible(Unknown Source)
at java.awt.Dialog.setVisible(Unknown Source)
at net.rptools.maptool.client.ui.MacroButtonDialog.show(MacroButtonDialog.java:188)
at net.rptools.maptool.client.ui.macrobuttons.buttons.MacroButtonPopupMenu$EditButtonAction.actionPerformed(MacroButtonPopupMenu.java:149)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at de.muntjak.tinylookandfeel.TinyMenuItemUI.doClick(Unknown Source)
at de.muntjak.tinylookandfeel.TinyMenuItemUI$MouseInputHandler.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at net.rptools.maptool.client.swing.MapToolEventQueue.dispatchEvent(MapToolEventQueue.java:36)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)