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Giant
 
Joined: Thu Jul 28, 2011 12:06 pm
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 Post subject: Area templates on Hex map?
PostPosted: Mon Nov 14, 2016 1:12 pm 
Hi, so I just noticed that the included area templates, when used on a hex map, still work "as if" on a square grid.

Any tips on setting up templates/etc for use on hex maps ?


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Great Wyrm
 
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 Post subject: Re: Area templates on Hex map?
PostPosted: Mon Nov 14, 2016 4:04 pm 
Your best bet may to just create custom object tokens for the various blasts needed like, something like this http://i.stack.imgur.com/SMYiM.png

And just copy paste them from a stored map (can macro it for better results). The grid and isometric maps need some loving...

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Dragon
 
Joined: Mon Oct 26, 2009 4:51 am
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 Post subject: Re: Area templates on Hex map?
PostPosted: Tue Nov 15, 2016 5:20 am 
I just use auras. They're prettier and more flexible. Either every square/hex touched is hit or maybe the ones that aren't completely or majority covered get half damage or a bonus.


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 Post subject: Re: Area templates on Hex map?
PostPosted: Fri Nov 18, 2016 9:08 am 
metatheurgist wrote:
I just use auras. They're prettier and more flexible. Either every square/hex touched is hit or maybe the ones that aren't completely or majority covered get half damage or a bonus.


that's fine for explosions and circular effects, but doesn't help for cones :)

That's the main one that needs help ...

line and circular are easy .. ;)


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Giant
 
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 Post subject: Re: Area templates on Hex map?
PostPosted: Fri Nov 18, 2016 9:09 am 
JamzTheMan wrote:
Your best bet may to just create custom object tokens for the various blasts needed like, something like this http://i.stack.imgur.com/SMYiM.png

And just copy paste them from a stored map (can macro it for better results). The grid and isometric maps need some loving...


Cool thanks!

I'll fiddle with that.


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Dragon
 
Joined: Mon Oct 26, 2009 4:51 am
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 Post subject: Re: Area templates on Hex map?
PostPosted: Fri Nov 18, 2016 10:19 am 
Ditto wrote:
metatheurgist wrote:
I just use auras. They're prettier and more flexible. Either every square/hex touched is hit or maybe the ones that aren't completely or majority covered get half damage or a bonus.


that's fine for explosions and circular effects, but doesn't help for cones :)

That's the main one that needs help ...

line and circular are easy .. ;)


You can do cones with auras. And you can point them with token facing. It's perfect for the job.


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Giant
 
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 Post subject: Re: Area templates on Hex map?
PostPosted: Fri Nov 18, 2016 1:58 pm 
metatheurgist wrote:
You can do cones with auras. And you can point them with token facing. It's perfect for the job.


Awesome! I'm done learning today! (I just learned my new thing today) :) Woohoo .. I can be lazy now!!

Thanks! I'll fiddle with this ..


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Giant
 
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 Post subject: Re: Area templates on Hex map?
PostPosted: Sat Nov 19, 2016 6:49 pm 
Ok, perhaps I can ask you to post your cone/aura definitions? I can't get mine to work.

I keep getting a cone + circle overlap and not sure why.

Here's the definition I'm using:

Cone 5 (yellow): aura cone arc=60 5.5#d8d800


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Dragon
 
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 Post subject: Re: Area templates on Hex map?
PostPosted: Sun Nov 20, 2016 7:41 am 
Cone 10: aura cone arc=30 10.5#0000ff
Cone 20: aura cone arc=30 20.5#0000ff
Cone 30: aura cone arc=30 30.5#0000ff
Killzone1: aura cone arc=45 120.5#00ff00
Killzone2: aura cone arc=45 120.5#ff0000
Killzone3: aura cone arc=45 120.5#0000ff
Killzone4: aura cone arc=45 120.5#ffff00
Killzone5: aura cone arc=45 120.5#00ffff

These are the one in my latest game. Auras to have a tendency to light the footprint of the token issuing it, though in my case it's a square and not a circle. It can sometimes be offset in a funny way.


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Giant
 
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 Post subject: Re: Area templates on Hex map?
PostPosted: Sun Nov 20, 2016 6:25 pm 
Sorry, I'm not getting it.

I tried your auras and same thing ..

I can see the cone .. but I also get a 2 hex radius circle around my token as well.

I've tried turning of Sight on the token .. no effect.
I've tried changing the default sight size in campaign settings to 1 ... no effect.

O.o


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: Area templates on Hex map?
PostPosted: Mon Nov 21, 2016 1:17 am 
There was an aura bug in Mt. Which might be the issue. Which version are you using?

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 Post subject: Re: Area templates on Hex map?
PostPosted: Tue Nov 22, 2016 11:35 am 
wolph42 wrote:
There was an aura bug in Mt. Which might be the issue. Which version are you using?


I was beginning to wonder if that was the case ..

Our group is still mucking about with 1.3.b89

I did recently download 1.4 .. so I'll give that a try tonight then ...

Thanks!


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Dragon
 
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 Post subject: Re: Area templates on Hex map?
PostPosted: Wed Nov 23, 2016 5:19 am 
My group is still on 1.3.b89, so I don't think that's the problem. This is what I see using a grid and both types of hex map.

Image


Have you tried it with a brand new campaign file?


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Giant
 
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 Post subject: Re: Area templates on Hex map?
PostPosted: Wed Nov 23, 2016 8:09 pm 
metatheurgist wrote:
My group is still on 1.3.b89, so I don't think that's the problem. This is what I see using a grid and both types of hex map.

Image


Have you tried it with a brand new campaign file?


well, going up to 1.4.0.5 definitely "fixed" it for me .. so yeah, might be some other thing at work, but the newer version fixed it ... :)

(still wish there was better support for hexes .. but I understand that's not easy, and not in high demand .. so I'll sit here and sulk all quiet like ... )
:(


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Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: Area templates on Hex map?
PostPosted: Thu Nov 24, 2016 9:12 am 
metatheurgist wrote:
My group is still on 1.3.b89, so I don't think that's the problem. This is what I see using a grid and both types of hex map.

Image


Have you tried it with a brand new campaign file?


the bug concerns pixels per square settings, if you leave those untouched you have no issue. IF however you change those then the 'personal' bubble will grow or shrink (in the bugged version).

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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