Full Bleed wrote:Kjertvald wrote:I feel like people aren't seeing the forest for all the trees
the trees was just an example.
Yesterday I drew a graveyard with some 40 toomb-stones, which i then copied into another place. This alone puts 80 objects on the map, which drains my memory, because every tombstone has its own notes and whatever unnessecary information in it.
I would like to draw/insert immages of whatever and then just remove all information about it, except its projection on the map.
What do you mean? What you're asking really kind of sounds a little nonsensical? Like me saying, is there anyway I can eat and entire pizza and not consume any calories.
Walk us through this.
You want to put an image on a map and then be able to see it but not have it count against your memory usage?
Is there any way of reducing the information stored in an object?
Again... what does this mean? If you "put information" on an object and you want to reduce it... remove the information.
Is this something anyone else than me would like implemented?
You're going to need to explain what you want implemented more clearly.
Your title of this thread says "convert objects into pixels"... but objects *are* pixels. What would they be converted into?
Sure, I'll explain it to you.
Lets say I have a plain map with some random texture covering the entire background and that my computer has no memory problems with this map.
If I was a very good artist with alot of patience, I could use the drawing-tool to draw all the things I want onto the map.
The only thing I would do to the map is change what color each pixel on the map has. I would not add any information to the map, because the pixels where there to begin with and the computer doesn't demand more memory for certain types of colour or whatever. with this method, my computer would thus be able to handle the map however I drew it.
The things I drew on the map are not objects. they are only the projections of objects. only what you could see of this immaginary object.
If on the other hand, I am a lazy artist and I drag immages onto the map, it is a different thing entirely.
By dragging an immage onto the map, I create an object in the software for each immage i put into the map. because of the way the software is programmed, each object automatically gets alot of information attached to it. Simply put, the information is things like:
coordinates on the map
if you click it, it will be selected.
if you drag it, it will change coordinates.
if you right click it, you will be given a list of options ,which in turn are all new pieces of information
The note boxes
the text writen in the note boxes
the status of his object in terms of DnD rules
who controlls this object
does it have vision
etc
etc
etc
All these things are made with lines of code. This code is what drains the memory usage when drawing these maps.
these things are awesome to have for specific things you wish to interact with.
But if every single tree, tombstone, rock or chair has this information, you will quickly run into overusage of memory if you have a large map, like mine.
I want the best of these two worlds.
I am a lazy, and crapy artis. I want to be able to drag immages onto the map and position them where I like. Then I want the pixels of the background layer beneath the immages to change colour to match the immages and then remove the objects entirely, leaving only the visual projection of the immage on the map. It would be just as if i drew it with the drawing-tool. I could erase it with the eraser, I could paint things over it. But most important of all, I would not have a bunch of information stored in it.
If my computer could handle the map when it was blank, it could handle it after this process as well. the only thing different would be the colors of the pixels.
If this is not possible, I ask if there is any other way of reducing the information stored in the objects. By this I mean, can you remove the most unnecessary pieces of code attached to the objects, like note boxes, vision, rule-related things, etc., essentially leaving only the projection of the object and its positioning on the map?