Asset size and performance
Posted: Mon Aug 07, 2017 1:37 pm
I'm working on an isometric map and it has a wall image that runs for like 1300 squares. To make life easier for me, I created a really big image of the wall, and then just copied it 4 times and pieced them together to get a continous wall. The asset is big, a 3000x1800 png image.
Then i got to wondering if this is the right way to tackle this. Which is preferable in maptool? Less assets that are really big...or tons of assets that are more reasonably sized? Is there a conclusive "go this route" answer or does it depend more on specific circumstances?
Thanks! No problems with chopping my 4 walls into 40 walls, if that helps with performance!
Then i got to wondering if this is the right way to tackle this. Which is preferable in maptool? Less assets that are really big...or tons of assets that are more reasonably sized? Is there a conclusive "go this route" answer or does it depend more on specific circumstances?
Thanks! No problems with chopping my 4 walls into 40 walls, if that helps with performance!