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Kobold
 
Joined: Sun Aug 20, 2017 11:49 am
Posts: 5
 Post subject: Isometric VBL-Token Bug
PostPosted: Sun Aug 20, 2017 12:10 pm 
We use Maptools in isometric style...
problem: the generated VBL seems to be "under" the token.
is that an handling error by me, or is it not supported yet?


File comment: picture for details
maptool bug.jpg
maptool bug.jpg [ 99.68 KiB | Viewed 449 times ]
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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 600
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Tue Aug 22, 2017 2:55 pm 
I know its not an answer to your question but...More screenshots please, that looks really cool! :)

How'd you get the floor texture to wrap so seamlessly with the walls?

When you say, "The VBL is under the token", I think its just wherever you draw it. Guess I'd need to see more screenshots showing the actual VBL drawn to give better advice.


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1704
Location: Chicagoland
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Tue Aug 22, 2017 5:06 pm 
Perhaps screenshot of the vbl layer?

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Kobold
 
Joined: Sun Aug 20, 2017 11:49 am
Posts: 5
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Thu Aug 24, 2017 1:47 pm 
@xavram: All elements were build and rendered in blender. In this case the floor and the wall in the same element.

Attachment:
File comment: VBL-Walls are working
campaign.jpg
campaign.jpg [ 108.65 KiB | Viewed 369 times ]

Attachment:
File comment: wall example
Wall_W_Lamp_Red.png
Wall_W_Lamp_Red.png [ 56.56 KiB | Viewed 369 times ]


clarification: The VBL-Layer works really well, i mean the "new" Token-VBL function, so tokens can block the view of another token.
In this example the Token "Bordin_Iso" should not see the Mindflayer because the Fighter blocks the line of sight. But in this case the the line of sight is blocked one feld under the token and the shape seems to be smaller as it should.

Attachment:
File comment: i mean this function
token-vbl.jpg
token-vbl.jpg [ 69.13 KiB | Viewed 369 times ]


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Dragon
 
Joined: Mon Mar 23, 2009 3:48 pm
Posts: 326
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Fri Aug 25, 2017 8:58 am 
It looks right to me. Remember that the 3d aspect of the isometric view is an illusion, and the VBL works as if you are looking overhead. So the base of the one token is what is blocking the vision of the other token -- the rest of its body isn't in the way if you draw straight lines from one token to the other.


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Kobold
 
Joined: Sun Aug 20, 2017 11:49 am
Posts: 5
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Fri Aug 25, 2017 12:36 pm 
for a better description:

from left to right:
1st: is a flat isometric square and works pretty well.
2nd: is the same isometric square but uses an image table with the bigger figure -so the figure is smaller as it should
3rd: is a flat square with the height and width of a Figure but you can see VBL is shiftet
4th: is advanced square but with an image table
all token are declared as "figure"
Attachment:
token.jpg
token.jpg [ 65.1 KiB | Viewed 345 times ]

so how can i combine the flat square with the figure image without the scaling?

sorry, i don’t speak English very well^^


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7947
Location: Bay Area
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Fri Aug 25, 2017 2:12 pm 
I see what you mean. Figures with VBL have their VBL shifted down below where the token is.

I do think it's unusual to have a figure with vbl though since the image doesn't really represent the true position of the token. For example, the head would block line of site for things that have line of site behind it.

I think the simple answer is that this feature isn't supported for figures and I wouldn't recommend using it that way.

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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1704
Location: Chicagoland
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Fri Aug 25, 2017 3:12 pm 
Ya, that's a funky one, like AM said, your "probably" would want it to interact that way? (but doors? maybe? I dunno)

There very well could be a bug and tokenVBL on isometric is going to be kinda unsupported at the moment. To much stuff on my plate!

For a work around, there IS a transferVBL function that can move the VBL from token to VBL Layer and vice versa. You can try transferring the "square" vbl from the layer to the token and see if that works? (Not sure if it's going to get screwy in "translation")

It could get wierd, IIRC the token VBL want to be in the token "bounds" and those bounds are a little different with isometric tokens...

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Custom TokenTool (version 1.0b33): TokenTool.exe


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Kobold
 
Joined: Sun Aug 20, 2017 11:49 am
Posts: 5
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Fri Aug 25, 2017 3:53 pm 
This is a pity,
i hoped there is a way to block the line of sight through the base of the token (not the head or body of course).
maybe in the far future with a standard square oder circle ;)

uhhh... the transferVBL sounds good, but I fear i don't understand enough of the programstructure of maptools - i'm just an ordinary user^^ but i will try :mrgreen:
i heard some interesting things about the "bag of tricks" but i didn't use it. -does anybody know if something like that is possible with that tool?

Thank you so much! :D


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7947
Location: Bay Area
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Fri Aug 25, 2017 5:36 pm 
If you only want the base to block, then I have an idea. You can have a base image, do the vbl thing and then change the image to the one you want. It'll keep the old vbl but have the new image. I did something similar with a complicated cave image. I'm not sure if the vbl will be shifted down though once you switch to a figure token though. The problem with that may just be creating the vbl for a figure token. I would try creating it with a normal token, then switch to a figure token.

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Kobold
 
Joined: Sun Aug 20, 2017 11:49 am
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 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Sat Aug 26, 2017 3:39 am 
i tried so last night, and the new VBL has now the right size but when ich change to Figur-Token the VBL also is shifted down.
so i'm going to use this feature only for objects- this should be working.


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
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Location: Bay Area
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Sat Aug 26, 2017 4:41 am 
I use a template to create my iso images. You could probably create your base higher than normal, do the vbl for token then change this image. For example the top ring from my template.


iso template.png
iso template.png [ 94.97 KiB | Viewed 301 times ]

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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
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Location: Chicagoland
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Sat Aug 26, 2017 11:25 am 
re: transferring vbl, it's pretty simple and i recommend adding these to macros (I need to add them to the button menu I think...)

[r: transferVBL(0)]


[r: transferVBL(1)]
<!-- This removes the vbl from the token -->
[r: finalVblData = "{'shape':'none'}"]
[r: setTokenVBL(finalVblData)]


Select a token and bam, vbl is copied based on token footprint. I use this for, say, I I have a statue; create token VBL, transfer to map. It performs better as token doesn't move.

For your use case, create a square of VBL at the base, transfer to token. (you have to manually move the VBL from the VBL layer). Note; this is untested with ISO and suspect you may see some clipping as ISO token bounds may not == grid bounds?

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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
More information here: MapTool Nerps! Fork | TokenTool Nerps! Fork
Custom TokenTool (version 1.0b33): TokenTool.exe


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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9419
Location: Netherlands
 Post subject: Re: Isometric VBL-Token Bug
PostPosted: Mon Aug 28, 2017 2:33 am 
I dont' recall having this implemented in the BoT, but its simple enough. I do have implemented the creation of vbl stamps, but those roughly got outdated as soon as the token vbl was introduced.

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