Hi all
Has the idea of making the VBL generator do inverted VBL been discussed?
I would kinda open up the way for auto-generated VBL on maps ...
Searching fails me with this.
Token VBL - inverted?
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- wrathchild
- Dragon
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Token VBL - inverted?
Entering the Digital Age of Roleplaying.
Part of the Resident GURPS Lobby.
Calling for Halos to be Hexified.
Part of the Resident GURPS Lobby.
Calling for Halos to be Hexified.
- wrathchild
- Dragon
- Posts: 546
- Joined: Thu May 24, 2007 9:44 am
- Location: Copenhagen, Denmark
- Contact:
Re: Token VBL - inverted?
You can do a workaround if you can make an "inverted" image of the dungeon as a separate image, where the rooms are transparent and the walls are coloured and then generate VBL on that image, and layer it on top or below the original - that will go along way, it seems. Takes a little experience with GIMP or Photoshop, but it wasn't that hard once the idea hit me
Entering the Digital Age of Roleplaying.
Part of the Resident GURPS Lobby.
Calling for Halos to be Hexified.
Part of the Resident GURPS Lobby.
Calling for Halos to be Hexified.
Re: Token VBL - inverted?
Thanks, I tried it and it worked! Good idea!
OOOHH RegEx....YOU BITTER-SWEET BEAST!!!
Re: Token VBL - inverted?
Please expand on this. Its sounding like VBL can be generated from an image? Please advise if soYou can do a workaround if you can make an "inverted" image of the dungeon as a separate image, where the rooms are transparent and the walls are coloured and then generate VBL on that image, and layer it on top or below the original - that will go along way, it seems. Takes a little experience with GIMP or Photoshop, but it wasn't that hard once the idea hit me
Re: Token VBL - inverted?
Yes. On the VBL tab of a token you can generate VBL. Works best with tokens with clean straight lines.
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