Hi there,
Just finished Game 5 and things ran super smooth. Only new comment from our group was that:
When using Link Player View, when the GM switches maps, the player view does not automatically switch. Is there something that needs to be done by the GM? Link player view is great for our group using a projector, except for the map switching.
Some older issues cause slight hang-ups.
1) Ray template still not working quite right
2) When dropping tokens, new tokens should have focus (be selected) by default. Dropping a token, then selecting it, then right clicking to select size or status can be a pain. Can also be solved by #3
3) Right clicking on a token should select the token. This is a bit more intuitive and solves problems with having to click twice on each token to change its state or size
4) Hot-Keys to alter selected token state or size would make things quicker too!
Still the best program out there! Keep up the good work!
-Mike
Game 5 and Comments
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Game 5 and Comments
It takes a village to raise a child, but it takes a Viking to raze a village.
Re: Game 5 and Comments
Thanks for the feedback.stefam wrote: Some older issues cause slight hang-ups.
1) Ray template still not working quite right
2) When dropping tokens, new tokens should have focus (be selected) by default. Dropping a token, then selecting it, then right clicking to select size or status can be a pain. Can also be solved by #3
3) Right clicking on a token should select the token. This is a bit more intuitive and solves problems with having to click twice on each token to change its state or size
4) Hot-Keys to alter selected token state or size would make things quicker too!
1) Yeah, we are trying to get this right, we have made some changes to this already in M9.
2) Good idea, I will create a tracker for this.
3) Yep, tracker exists, this should appear in M9 at some point.
4) Good idea... One thing we have to keep in mind though is that token states will eventually be customizable. Will see if we can work something out.
~Giliath
- trevor
- Codeum Arcanum (RPTools Founder)
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Re: Game 5 and Comments
Just so you know, We love that you post how your games go !stefam wrote:Just finished Game 5 and things ran super smooth. Only new comment from our group was that:
There is actually a tracker for this already, and will show up during M9. Since you are actively interested it, I'll put it to the top of my priority list and see if I can get it for you before the end of the weekend.stefam wrote:When using Link Player View, when the GM switches maps, the player view does not automatically switch. Is there something that needs to be done by the GM? Link player view is great for our group using a projector, except for the map switching.
Dreaming of a 1.3 release
Game 2 for us
We had our game 2 today. We use the alpha version and the latest build gave us a slight delay. It wanted a rptools.net server name regardless of whether you were using it or not. We were trying to connect to my server via internet ip. It slowed us down until we put something in the server name.
Other than that it worked great. The chat window doesn't autoscroll (at least on linux) so when a character made a roll I had to keep clicking the down arrow until it showed up. We're using VoIP so that wasn't took bad.
Other than that it worked like a cham.
Other than that it worked great. The chat window doesn't autoscroll (at least on linux) so when a character made a roll I had to keep clicking the down arrow until it showed up. We're using VoIP so that wasn't took bad.
Other than that it worked like a cham.
Meanwhile, back at the ranch, the RPTrolls are readying another attack of proposed functionality on the developers.
- trevor
- Codeum Arcanum (RPTools Founder)
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- Location: Austin, Tx
- Contact:
Yeah, the server name issue was introduced in the latest build, totally my bad. It's fixed and waiting for a new build. Was going to wait until there were a couple more trackers closed, but I"ll go ahead and get it up to alpha.
The chat panel is going to be completely replaced over the next week
The chat panel is going to be completely replaced over the next week
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
Basically pull the chat panel into it's own panel. The panel will take up the bottom part of the window, but will be autocollapsible. That is, I envision a chat icon that sits in the bottom left of the map window and when new chats arrive it will flash a couple times, hovering over the icon pops up the chat window. You can then decide to pin it open. It will be a full fledged text window, so you can do lots of stuff with it (including rendering html).
That's kinda the idea. Comments are welcome.
That's kinda the idea. Comments are welcome.
Dreaming of a 1.3 release