Tokens
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Tokens
I was wondering what you all thought about this. When you have a token and your mouse is over it if you left click it moves the token, scroll and right click still effect the map view (zoom or pan), what if scrollwheels instead of zooming while hovering over a token rotated them instead of zooming the map? It would be less clicking to affect the facing of a token.
• snikle •
snikle.wordpress.com
snikle.wordpress.com
Yes, and it does happen (FG is set up this way). I am all about shortcuts, so the few times it happens, far outways the benefit, but others may not like that.
• snikle •
snikle.wordpress.com
snikle.wordpress.com
I'd thought a quick function for change facing was already being worked on. We'd talked about a "shift+left/right arrow" or some such. That and facing arrows for top-down mini's were what I was in anticipation for.
And free rotate may need to be seperate from facing change since you might want to angle an object that you plan to stamp down in a different heading than you can accomplish with the normal facings.
And free rotate may need to be seperate from facing change since you might want to angle an object that you plan to stamp down in a different heading than you can accomplish with the normal facings.
I cast firecube! ~4E
Since the zoom action keeps the map position relative to the mouse pointer constant (I think that's what I mean) zooming would never cause a token to move under the mouse pointer. Unless you were waving your mouse around at the same time as zooming that is.trevor wrote:There would have to be a mode change "Start rotation", I could imagine that as you zoom out, you accidentally mouse over a token, then it starts to rotate.
So the rotate if over a token idea concept should work fairly well.
I'm thinking that it maybe should only apply to tokens and possibly stamps but only in Stamp mode.
- trevor
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I could imagine another case where you have a bunch of tokens in a small group, centered on your screen, you want to zoom out so you mouse wheel ... uh oh, you happened to be on top of a token. You'd have to consciously move your mouse somewhere that there are no tokens, which may not always be entirely obvious.
Dreaming of a 1.3 release
I agree, that sounds like a great way to do it.Dracorat wrote:As for method, how about just having a modifier key with it (like SHIFT and scroll wheel?)
• snikle •
snikle.wordpress.com
snikle.wordpress.com
While on the topic, I have to admit I sort of like the Scroll Wheel for map zoom, so a button to click to make it rotate the token would be nice if implemented.
But, I have to wonder why rotation can't be done while moving a token, basically click and hold the token and the token/facing arrow follows the mouse, so you could just spin in place to change facing without moving, or also have it follow the mouse as you move the token over the map. Press shift or Ctrl to lock the face it in case you're doing a side-step, (Or vice-Versa, click to allow facing while moving in case that's easier/more effective for some.)
Just seems to be a bit intuitive that you change your direction when moving or walking around, but that's just me.
But, I have to wonder why rotation can't be done while moving a token, basically click and hold the token and the token/facing arrow follows the mouse, so you could just spin in place to change facing without moving, or also have it follow the mouse as you move the token over the map. Press shift or Ctrl to lock the face it in case you're doing a side-step, (Or vice-Versa, click to allow facing while moving in case that's easier/more effective for some.)
Just seems to be a bit intuitive that you change your direction when moving or walking around, but that's just me.