Tokens

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trevor
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Post by trevor »

Sounds good Tetsuro. It's going to take some work to get those interactions implemented, but I'll add a tracker for it.
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snikle
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Post by snikle »

Whoa, just discovered the token stacking thing. When you double click the little boxes, and can then drag the token you wanted to where you want to move it, nice!
Hows about letting us right click from there as well as moving? If one of the stacked tokens is killed or incapacitated, we could change the state then without moving the token.
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trevor
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Post by trevor »

Agreed. Actually there's a tracker for that, either for 1.1 or for early 1.2
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snikle
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Post by snikle »

darn man you are on it!! Did I tell you that lov....oh wait, already did.
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Post by Steel Rat »

I think a key-scroll wheel combo is a better approach. I know it would aggravate the hell out of me if my tokens were twirling when I intended to zoom.

and what if multiple tokens are selected?
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snikle
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Post by snikle »

I like the key-scroll approach better as well, should cut down on accidental rotations. As for groups....never thought of that, maybe rotate around graphic center of mass, or if that is too had, just make them all rotate around their center like normal (i.g. so thay all twirl around but stay in place).

I could see some big advantages for wargaming using this tool.
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trevor
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Post by trevor »

snikle wrote:
Dracorat wrote:As for method, how about just having a modifier key with it (like SHIFT and scroll wheel?)
I agree, that sounds like a great way to do it.
I went ahead and dropped this into 1.1b29. Hold SHIFT to make the wheel rotate the selected tokens at the cell facing angles. Hold SHIFT CONTROL to rotate selected tokens at 5 degree increments. Seems to work pretty good.
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Post by Phergus »

That sounds good.

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Post by Jector »

Outstanding. Thanks, trevor. Can I cajole you into putting facing arrows in for top-down sometime in the next couple weeks? Maybe have it optional for those that don't want it, but I would certainly get use out of it.
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