Facing, Stamps, Rotation and Hexes

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mudpyr8
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Facing, Stamps, Rotation and Hexes

Post by mudpyr8 »

Hadn't really done much with stamps/backgrounds in the past and just started playing with them.

Holy crap they are cool.

Anyway, problem here in hexland. I was messing around with Vry's tiles (very nice, btw), and building some dungeon corridors.

I wanted to take and make an up/down (north/south) hallway using one of his tiles. When I went to rotate it...

Only 6 directions of facing. Uh-Oh. This means no up/down hallway.

So, I try the intuitive option - hold down CTRL and sure enough, free rotate. However, now I have to sweat over being able to make it perfectly 90 degrees.

Any suggestions? Perhaps CTRL+SHIFT and rotate will stick to 15 degree increments or something.
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trevor
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Post by trevor »

Hmmm, right, I could see that being a problem.

Having an additional keystroke is an option, what other things can you all think of ?
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Post by Phergus »

A modifier key that gives either 15 deg increments or just shifts to the alternate grid rotation (0,45,90,...) sounds good.

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Post by trevor »

Another thought is that background/stamp facing is entirely different than token facing.

That is, perhaps backgrounds/stamps always use the 8 cardinal directions ? I'll have to defer to the hex people whether this works or not.
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Post by Phergus »

On backgrounds I see them mostly as being used in one of the cardinal orientations as map tiles and such are generally designed that way.

For stamps I'm likely to use hex rotation, cardinal rotation and free-rotate.

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Post by mudpyr8 »

I agree - backgrounds would almost always be cardinal directions, but stamps might be both. Hard to say one way or another.

If you did 15 degree increments as well as kept the current free rotate that would do it. Those increments would hit the cardinal as well as the hex face points.
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Narosia * Sea of Tears, a complete fantasy game powered by the Hero System.

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