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Great Wyrm
Joined: Fri Apr 20, 2007 11:12 pm
Posts: 2317
Location: Albuquerque, NM
 Post subject: [1.4] Problem Solving: owned territory & unit vision
PostPosted: Thu Jun 04, 2009 9:13 pm 
I'm using an old screenshot here from a mock up I did for a PBEM wargame and if we can do it with MapTool... I'm curious what thoughts people had about solving this problem:


Naval Units = ENEMY
All other units = FRANCE

I want it such that france can always see within its borders (you can guess where the edge is from the image)... but at the same time, I want units to be able to see out.

Right now in that image I have the factories with a high range and VBL drawn around france... so that seemed to solve the problem. I also can send units outside the borders and they can see around them (soldier in upper left sees enemy tank?).

But! Assume the bomber in north west france has a vision range of 6 hexes... with individual vision he could not see the enemy ships and the enemy ships cannot see him because of the VBL. I don't want that...

So... how can we make certain defined areas on a map (countries owned) as always visible to a particular player while still preserving the vision settings of individual units?

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