fat compliment, bug report, improvement suggestions, feat request and initiative to broaden the spectrum (wiki:DH) in one post. You nailed everything I created this thread for in one post, kudos!
so the answers:
1. could well be, will check itQuestions/Bugs
1) Does the "called shot" box currently deduct the -20? It seems as if it doesn't.
2) Weapon jams and their associated unjamming rolls don't seem to show up in global chat, so when my players jam and try to clear jams I can't see it.
3) I guess there is no way to target another token for your attack, so that the damage is automatically applied? Assuming this is the case, would it be possible to add a section for armor penetration to the Take Damage screen?
4) The Value for Critical States popup that appears when damage exceeds wounds is confusing. No matter what I enter I get a "java.lang.NumberFormatException: For input string: "Impact" error executing expression val = json.get(val, fld)." error.
2. yes... it does and not only that, also reloads, out of ammo and other stuff, that will be a pain to fix cause the macro is very very long and there is no way to break it off AND still show output to chat. Ofcourse its possible but very hard to establish AND might make the code really incomprehensible. Still Ill have a look
3. yes there is a way to target, rumble once started on it (very rudimentary) its quite a big task and more importantly not something I want, because my players like to roll dice and keep track of chars themselves. So unless someone else picks this up, its not gonna happen. Penetration, funny cause I was just working on that, I noticed I forgot that part, the rules about penetration though are non existent concerning cover and refraction shields, but I've house ruled these.(All AP are stacked, pen is deducted then damage is applied)
4. hmm I don't, can you give a step by step breakdown of what you do exactly?
1. I guess thats doable, ill have a look (note the growin list here
Feature Requests
1) Rules to turn off Righteous Fury (rolling a 10 on 1d10) for npcs, as the Core rules suggests. With perhaps an optional toggle to renable it for some npcs. Ex: An Enable Righteous Fury checkbox on the attack popup screen that is unchecked by default if the token is an npc and checked by default if the token is a pc.
2) Showing the full break down of rolls would be incredibly awesome. Meaning, show the individual die results, plus each modifier added, preferably labeled, in the roll results. Could be a campaign toggle but would be great. So:
Modifiers: rangeMod = 10, miscMods = 30
Bob makes standard attack with Autogun with a fire selector Rolling against BS 74 (+40 modifiers).
Result: 42 Target is hit in the left arm and takes 10 Impact damage.
Would become:
Bob makes standard attack with Autogun with a fire selector
Rolling against a BS 74 [Base: 34 + short range: 10 + Half Aim: 10 + Misc: 20]
Result: 42 Target is his in the left arm and takes [1d10+4] = 10 Impact damage
It's a bit more verbose but it would very much help players understand the system, as well as make potential bugs more visible. Perhaps only show players this full text for pc's and gm's the full text for all tokens (if possible).
3) Allow for hidden rolls. Give the gm the option to have skill/attribute tests or other interactions send their results to the gm only, the same way [gm:1d10] would do for example.
2. yes.. that would be something. A week ago I downloaded rumbles latest submission of his D&D framework and noticed the tooltip with exactly what you mention and thought 'thats pretty s(l)ick. The sick part is the humungous amount of work it implies. I'll add it to the list though
3. that would require more buttons... how exactly would you want this, can you make a suggestion of the implementation (what how and where)
You have my full support, but im not gonna set it up. First of my wiki-fu is void, I've tried to do some work in the existing MT wiki and had great trouble to do even that. If you set it up though I'll tag along. We could start with adding my houserule for suppressing fire, which was a real pain in the b#t to makeFinally perhaps it would be a good idea to set up a wiki (I wouldn't mind doing this) for your Dark Heresy Framework. There is quite a lot to learn for new users and maybe a wiki would help out with that, I would certainly be happy to contribute. Additionally we could share campaigns and assets there. I went through your campaign sharing from the original post, but I found having to deal with that service to be pretty off-putting. I'm sure we could find some other solution for sharing files that works a bit more fluidly.
As for sharing campaigns... its not THAT bad, is it? Im all in for a better system, but this is what I currently could come up with. If you can setup a better way though, that would be awesome.
In all thnx for the great feedback!!