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Cave Troll
 
Joined: Fri Jul 17, 2009 6:51 pm
Posts: 70
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Fri Nov 25, 2011 7:01 pm 
No pressure, but I'm curious to the chance of it releasing tonight? In case I need to make macro buttons, I was hoping to have some time before the session tomorrow. (If it's not possible, don't stress man, I'm just curious to help set my own schedule up, being Turkeyday weekend)


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Giant
 
Joined: Sat May 22, 2010 10:16 pm
Posts: 129
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Fri Nov 25, 2011 10:30 pm 
Hey man. I've got a handful of essential functions to work through (spending LP, setting and retrieving Inventory... actually,. that's it.. nice). I ran into the dreaded "apostrophe issue" with all my text input fields and had to go back and build html safe versions of a lot of variables, broke and recoded a few of setupToken functions, and got 60% of my edit frames done and working.

I'm celebrating tonight, as my girlfriend had to work graveyard last night.

I'm going to get some coding in after dinner...

It may be an early morning release, if I need to patch stuff in the morning. It will definitely qualify as 'alpha' as some functions (non-essential) will call 'unknown macro' errors. But these are placeholders anyway, right now.


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Cave Troll
 
Joined: Fri Jul 17, 2009 6:51 pm
Posts: 70
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Sat Nov 26, 2011 6:23 pm 
Evening ^_^ That's awesome. I'll be checking this thread in 15 minutes intervals. It's kicking to the time that any last minute macros I need to make are going to be rather rushed. Gotta squeeze in as much time as I can.


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Giant
 
Joined: Sat May 22, 2010 10:16 pm
Posts: 129
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Sat Nov 26, 2011 7:44 pm 
Balls, you know that's right when code would break. I'm really sorry man, looks like a late night release, probably.

*shakes first at the code elves, heh heh*

:edit: as an attempt at some details: I was using a token property to keep track of which page of the character sheet was open. BAD IDEA. Not only does it error when the GM is writing info to the token and the player at the same time changes a page on the Character Sheet (one of the writes doesn't take and then thing go very wrong), I got caught in a large loop with an undefined 'page' variable (because it wasn't getting passed in correctly) that kicked up around 20 'define variable' prompts. Somewhere about 3 calls deep (facepalm). that took some serious needle-in-haystack searching.


*shakes fists again at the machine elves* Ah well, learning experience.


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Cave Troll
 
Joined: Fri Jul 17, 2009 6:51 pm
Posts: 70
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Sat Nov 26, 2011 8:02 pm 
Thanks for the reply man. Now I know how to spend the rest of my time tonight getting setup. If you get it done when we finish our session, we can take time afterwards to work directly with you. I can give you our ventrilo server information if you want us to give direct feedback, etc.

Thanks again for all your unbelievably fantastic work.


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Cave Troll
 
Joined: Fri Jul 17, 2009 6:51 pm
Posts: 70
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Sun Nov 27, 2011 1:08 pm 
Looks like another bug... or sleep. Whichever it is, I suspect that our hero has been vanquished for yet another day. *prays like the girl in Mother III (Earthbound)*

That's ok, the world will be with you now.


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Kobold
 
Joined: Mon Feb 21, 2011 4:53 pm
Posts: 8
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Sun Nov 27, 2011 9:40 pm 
Wow - the activity on this thread has been through the roof! You've got me slavering at the prospect of another version of this already groovy framework. I'll be keeping closer tabs...


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Kobold
 
Joined: Sat May 28, 2011 4:43 pm
Posts: 7
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Mon Nov 28, 2011 8:54 am 
lol yes it is.

I don't know which is better: the updates from the 2.0 alpha, or the drama from Jack's anticipation.


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Cave Troll
 
Joined: Fri Jul 17, 2009 6:51 pm
Posts: 70
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Mon Nov 28, 2011 9:03 am 
Dude, it's not drama... it's...er.. um.... *blushes*


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Kobold
 
Joined: Mon Feb 21, 2011 4:53 pm
Posts: 8
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Mon Nov 28, 2011 1:58 pm 
Truth is, if I didn't have an incredibly full personal life getting in the way of my addic... I mean hobby, I'd be right there with Jack. I wish I could contribute more. But light playtesting will have to suffice. So here's to Telarus getting an updated framework into our grubby mitts...

/hoistspint


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Cave Troll
 
Joined: Fri Apr 15, 2011 9:25 am
Posts: 60
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Mon Nov 28, 2011 7:16 pm 
His name shall be etched in stone beside Tav Korelsed himself...


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Giant
 
Joined: Sat May 22, 2010 10:16 pm
Posts: 129
 Post subject: Re: [Earthdawn 3rd Ed] Telarus' ED3 Framework - v1.0
PostPosted: Wed Nov 30, 2011 7:41 am 
The latest news it that IT's ALIVE... [size=14pt]ALIVE[/size] muhahahaha :smokin:


Here's the thread: http://bit.ly/earthdawnVirtualTabletop

As a note, the bugs made me re-code the inventory, and it's much sweeter now that I had hoped for an alpha release.

Enjoy ED fans.


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