L5R4e Legend of the Five Rings 4th Edition Framework
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- Kobold
- Posts: 6
- Joined: Sat Apr 16, 2011 6:06 pm
L5R4e Legend of the Five Rings 4th Edition Framework
Hi all!
[UPDATE 6/2/11]!
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Die Rolling working pretty alright nowadays! Just need to effectively implement the "more than 10k10" rule correctly (right now it calculates based on the number of kept dice versus the total number of dice...), but other than that combat has become functional in a broad perspective.
Skill rolls still being developed. Have run into a problem here, as I want to manipulate the input function to my own devious ends. Basic problem: L5R has 50+ skills a player can choose from, and I want to make the skill rolling macro look across these skills (searching Token Properties for a Skill value greater than zero, and right now each skill is an individual Token Property) and provide a drop-down list of skills with at least 1 point in them (a value greater than 0, with default for all skills 0).
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Any input - or encouraging words - or attention in general - would be greatly appreciated.
THX
-Microphone
[UPDATE 6/2/11]!
--
Die Rolling working pretty alright nowadays! Just need to effectively implement the "more than 10k10" rule correctly (right now it calculates based on the number of kept dice versus the total number of dice...), but other than that combat has become functional in a broad perspective.
Skill rolls still being developed. Have run into a problem here, as I want to manipulate the input function to my own devious ends. Basic problem: L5R has 50+ skills a player can choose from, and I want to make the skill rolling macro look across these skills (searching Token Properties for a Skill value greater than zero, and right now each skill is an individual Token Property) and provide a drop-down list of skills with at least 1 point in them (a value greater than 0, with default for all skills 0).
--
Any input - or encouraging words - or attention in general - would be greatly appreciated.
THX
-Microphone
Last edited by Microphone on Fri Jun 03, 2011 2:54 am, edited 1 time in total.
Re: L5R4e Legend of the Five Rings 4th Edition Framework
I posted a solution to a question like that asked here, though I'm not sure now whether it's exactly the same dice system:
http://forums.rptools.net/viewtopic.php?f=20&t=18224
In any case, these things are usually pretty easy to do with arrays and so forth, and the macro code does support both string lists and JSON Arrays. Check out the wiki for details.
Edit: scratch that, I didn't see anything substantial on the wiki when I doublechecked. Anyway, simplest form - both are strings, and a string list is like:
and a JSON array is like
There are macro-code functions built around handling them - Wiki: listAppend(), Wiki: listGet(), Wiki: json.append(), Wiki: json.get(), Wiki: json.sort(), Wiki: json.shuffle(), etc.
http://forums.rptools.net/viewtopic.php?f=20&t=18224
In any case, these things are usually pretty easy to do with arrays and so forth, and the macro code does support both string lists and JSON Arrays. Check out the wiki for details.
Edit: scratch that, I didn't see anything substantial on the wiki when I doublechecked. Anyway, simplest form - both are strings, and a string list is like:
Code: Select all
"element, element1, element2, element3,..."
Code: Select all
"['element','element1','element2',...]"
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- Kobold
- Posts: 6
- Joined: Sat Apr 16, 2011 6:06 pm
Re: L5R4e Legend of the Five Rings 4th Edition Framework
I've come up with a rather simple solution once I saw some posts about the json objects and arrays, and now I have a working die rolling macro.
I'm still working on the more complicated aspects of the system, but I have something almost playable after only two days of work.
Thanks for the attention, Rumble. I'm a fan of your D&D4e framework, which I'm playing with on the side.
I'm still working on the more complicated aspects of the system, but I have something almost playable after only two days of work.
Thanks for the attention, Rumble. I'm a fan of your D&D4e framework, which I'm playing with on the side.
Re: L5R4e Legend of the Five Rings 4th Edition Framework
No problem! Glad you got something working. Good luck with your framework!
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- Kobold
- Posts: 6
- Joined: Sat Apr 16, 2011 6:06 pm
Re: L5R4e Legend of the Five Rings 4th Edition Framework
Right. It's coming along, but now I need some more help. L5r has some conditions that last until the end of turn or until the beginning of the next combat round. I've seen similar conditions implemented in other frameworks, so I'm wondering how you all did it.
Here's 2 things I need specifically:
-A temporary bonus which resets at the end of the combat round
-A penalty which lasts until the beginning/end of a character's next turn
Here's 2 things I need specifically:
-A temporary bonus which resets at the end of the combat round
-A penalty which lasts until the beginning/end of a character's next turn
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- Kobold
- Posts: 1
- Joined: Tue May 10, 2011 10:40 pm
Re: L5R4e Legend of the Five Rings 4th Edition Framework
i have noo clue about coding and havent gotten the chance to use maptool yet, but i eagerly await to see what your l5r framework looks like and stuff. ive been wanting to play l5r since i got the 3e revised corebook and now i have the 4e corebook....its driving me crazy that i know like zero people who have played this game!! even have a scorpion character prepared and bought a bunch of d10s
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- Kobold
- Posts: 6
- Joined: Sat Apr 16, 2011 6:06 pm
Re: L5R4e Legend of the Five Rings 4th Edition Framework
Work is continuing. I have a playable version worked out, and I might post it here in a bit.
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- Kobold
- Posts: 6
- Joined: Sat Apr 16, 2011 6:06 pm
Re: L5R4e Legend of the Five Rings 4th Edition Framework
Need help with Token Properties, see main post!
- CoveredInFish
- Demigod
- Posts: 3104
- Joined: Mon Jun 29, 2009 10:37 am
- Location: Germany
- Contact:
Re: L5R4e Legend of the Five Rings 4th Edition Framework
You should open a thread in the macro forum. You'll probably get more help there. I usually don't read threads about user creations of games I don't play.
To your question.
You need a list with all skills. Loop through that list using [foreach:] and check each property value using Wiki: getProperty(). Add each known skill to a different list. Use that list for your input.
Clear? I'm mobile right now so I can't post an example...
To your question.
You need a list with all skills. Loop through that list using [foreach:] and check each property value using Wiki: getProperty(). Add each known skill to a different list. Use that list for your input.
Clear? I'm mobile right now so I can't post an example...
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- Kobold
- Posts: 6
- Joined: Sat Apr 16, 2011 6:06 pm
Re: L5R4e Legend of the Five Rings 4th Edition Framework
Thank you, CoveredInFish (and I like your name), the small tip helped quite a bit. Now I'm nearly ready to post the campaign files...
Re: L5R4e Legend of the Five Rings 4th Edition Framework
Really hope to see something soon, if that's any encouragement. However far along you've brought it. I really need a framework for this system, but havent any idea how to go about it.Microphone wrote:Work is continuing. I have a playable version worked out, and I might post it here in a bit.
Best of luck!
Re: L5R4e Legend of the Five Rings 4th Edition Framework
Um.. silly question - where is the link to the campaign file?Microphone wrote:Hi all!
[UPDATE 6/2/11]!
Any input - or encouraging words - or attention in general - would be greatly appreciated.
THX
-Microphone
Al B. USAF RET.
*Chief Organizer and Bottle Washer - 'User Creations' Forum*
MT Framework Directory **LISTING** (UPDT 2012-02-10)
*Chief Organizer and Bottle Washer - 'User Creations' Forum*
MT Framework Directory **LISTING** (UPDT 2012-02-10)
Re: L5R4e Legend of the Five Rings 4th Edition Framework
Still working on this?