[Aces & Eights] An8 Lite v1.04 / An8 Full v1.03a Framework
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
Forum rules
This forum is LOCKED. If a thread belongs here, use the "Report" feature of the post to let a moderator know to move it. General discussion should occur in the User Creations or MapTool forums.
This forum is LOCKED. If a thread belongs here, use the "Report" feature of the post to let a moderator know to move it. General discussion should occur in the User Creations or MapTool forums.
[Aces & Eights] An8 Lite v1.04 / An8 Full v1.03a Framework
Latest Aces & Eights FULL Framework: v1.03a
Latest Aces & Eights LITE Framework: v1.04
Maptool Version Required: v1.3b86
A framework for Aces & Eights. A game set in an Alternate Old West by Kenzer & Company.
Screen Shot of the Character Sheet
Place Holder For Installation Instructions
Full Version Downloads Lite Version Downloads
Latest Aces & Eights LITE Framework: v1.04
Maptool Version Required: v1.3b86
A framework for Aces & Eights. A game set in an Alternate Old West by Kenzer & Company.
Screen Shot of the Character Sheet
Place Holder For Installation Instructions
Full Version Downloads Lite Version Downloads
Last edited by Sir Flak on Fri Apr 06, 2012 12:20 pm, edited 22 times in total.
Re: Aces & Eights: Framework
v1.01 Posted
Changes/Additions:
Cleaned up the interface and fixed some of the old buttons.
Alot of the buttons now will throw errors when your not using them right. If your not impersonated, not the gm or something similar.
Changes/Additions:
Cleaned up the interface and fixed some of the old buttons.
Alot of the buttons now will throw errors when your not using them right. If your not impersonated, not the gm or something similar.
Re: Aces & Eights: Framework
v1.02 Posted
Changes/Additions:
Init "Next Cout" Refresh Now Forces Updates to everyone.
Count Update: Cleaned Out Stuff That should have been hidden.
PC Roll Damage: Cleanup up tool Tip Formating
PC addtoinit() fixed /emit bug
GM addtoinit() goes to self
addtoinit no longer allows token to be added multiple times.
Changes/Additions:
Init "Next Cout" Refresh Now Forces Updates to everyone.
Count Update: Cleaned Out Stuff That should have been hidden.
PC Roll Damage: Cleanup up tool Tip Formating
PC addtoinit() fixed /emit bug
GM addtoinit() goes to self
addtoinit no longer allows token to be added multiple times.
Re: Aces & Eights: Framework
v1.03 Posted
Changes/Additions:
BumpCounts added for NextCount
MoveRates added for use in bumpcount.
Changes/Additions:
BumpCounts added for NextCount
MoveRates added for use in bumpcount.
Re: Aces & Eights: Framework
Your frame work looks good. Thanks for sharing.
DCI/RPGA# 7208328396 Skype ID mfrizzell77
Characters:
Strabor - Dwarf Avenger 5th Level
Tikkanan - Human Warlock 2nd Level
----------------------------------------------------
"People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."
Characters:
Strabor - Dwarf Avenger 5th Level
Tikkanan - Human Warlock 2nd Level
----------------------------------------------------
"People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."
Re: Aces & Eights: Framework
Stick around I have a major update in the works. Check back in a week or so, will have character sheet functionality and stuff. Here's a Screeny.
Last edited by Sir Flak on Mon Jun 13, 2011 11:27 pm, edited 2 times in total.
Re: Aces & Eights: Framework
v1.03a Posted
I forgot to put some [H: hidden tags on the bump count outputs. So it was showing alot of debugging info. Corrected this.
I forgot to put some [H: hidden tags on the bump count outputs. So it was showing alot of debugging info. Corrected this.
Re: Aces & Eights: Framework
v1.00 Full Version Posted. Old Version Renamed to Lite Version.
v1.04 LITE Posted:
Added Take Damage Macros.
Add to Init checks to see if token already there.
v1.04 LITE Posted:
Added Take Damage Macros.
Add to Init checks to see if token already there.
Re: Aces & Eights: Framework
v1.01 FULL Posted:
Added Name of Each Ammo to the guns in the Database.
Changed the the way I store of Multi-LoadSpeed weapons.
Adding a gun automatically adds its ammo with 0 quanity.
Reloads Pop up selection box if there is more than one speed. (eg henry rifle)
Affected:
Lib:UIS
Lib:A&8_Sheets
Added Name of Each Ammo to the guns in the Database.
Changed the the way I store of Multi-LoadSpeed weapons.
Adding a gun automatically adds its ammo with 0 quanity.
Reloads Pop up selection box if there is more than one speed. (eg henry rifle)
Affected:
Lib:UIS
Lib:A&8_Sheets
Re: Aces & Eights: Framework
v1.02 FULL Posted:
Add Gun Fixed
Opposed Skill Tooltip Fixed
Skill Import From Excel Replaces Not Duplicates
"Shots" Link reenamed to Attack
Refresh sheet on reload even if you are not in init.
Range Has ToolTip Displaying All Mods.
Updated gun ranges with -50 all the way out
Added second flatop pistol. One for aimed shots the other for hip. Characters should add have both versions.
Prevent Token from being added twice to init.
Added Mounted Move Rates
Non-Moving Tokens Don't Show their move and don't block count Skipping
Update Init Size expanded so no need to scroll.
GM Roll Attack Macro shows range.
Affected:
Lib:UIS
Lib:A&8_Sheets
Lib:A&8
Campaign Macros(GM: "Roll Attack")
Add Gun Fixed
Opposed Skill Tooltip Fixed
Skill Import From Excel Replaces Not Duplicates
"Shots" Link reenamed to Attack
Refresh sheet on reload even if you are not in init.
Range Has ToolTip Displaying All Mods.
Updated gun ranges with -50 all the way out
Added second flatop pistol. One for aimed shots the other for hip. Characters should add have both versions.
Prevent Token from being added twice to init.
Added Mounted Move Rates
Non-Moving Tokens Don't Show their move and don't block count Skipping
Update Init Size expanded so no need to scroll.
GM Roll Attack Macro shows range.
Affected:
Lib:UIS
Lib:A&8_Sheets
Lib:A&8
Campaign Macros(GM: "Roll Attack")
Re: Aces & Eights: Framework
v1.03 FULL Posted:
Fixed Mounted Move Speeds
Added Remove From Init
Affected:
Lib:A&8
Campaign Macros(GM: "RemoveFromInit")
Fixed Mounted Move Speeds
Added Remove From Init
Affected:
Lib:A&8
Campaign Macros(GM: "RemoveFromInit")
-
- Cave Troll
- Posts: 26
- Joined: Sun May 23, 2010 7:26 pm
Re: [Aces & Eights] An8 Lite v1.04 / An8 Full v1.03a Framewo
How do you use the silhouettes so I can use the shotclock with the framework?
Re: [Aces & Eights] An8 Lite v1.04 / An8 Full v1.03a Framewo
Not exactly sure what you mean.
You use them just like at the table. Drag the shot clock over the appropriate silhouette. Roll the attack and eye-ball where the bullet goes.
We typically paste the shotclock and some silloutes to whatever map we happen to be doing the combat on.
You use them just like at the table. Drag the shot clock over the appropriate silhouette. Roll the attack and eye-ball where the bullet goes.
We typically paste the shotclock and some silloutes to whatever map we happen to be doing the combat on.