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Dragon
 
Joined: Fri Sep 21, 2007 5:10 pm
Posts: 439
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Wed Aug 03, 2016 3:27 pm 
Just a bump because I updated a new version. Link is in the first message. Thanks.


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Dragon
 
Joined: Fri Sep 21, 2007 5:10 pm
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 Post subject: Re: Hero 6th Edition Framework
PostPosted: Sun Aug 14, 2016 9:56 am 
I really want to get some sort of Hero Designer character parser going. Does anybody know of a resource that would help guide me in this endeavor? Thanks in advance.


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Dragon
 
Joined: Fri Sep 21, 2007 5:10 pm
Posts: 439
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Mon Aug 15, 2016 5:14 pm 
Just found and fixed a math error in the Generic Die Roller button. Also changed the formatting so it shows the half die as one of the individual die rolls. This will be incorporated into the next full upload, but here is the specific macro for now. You can simply rename the existing one to Generic Die Roller - OLD and then import this one.

Attachment:
Generic Die Roller.mtmacro [1.37 KiB]
Downloaded 16 times


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Dragon
 
Joined: Fri Sep 21, 2007 5:10 pm
Posts: 439
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Mon Aug 15, 2016 5:26 pm 
Also noted an issue with Killing damage on the Quick Explosion macro. Working on fixing that now.

EDIT: Also affected the Quick AoE macro. Turns out that I changed some things on the back end. The fix was extensive enough that I am probably just going to upload a whole new update. I am going to continue debugging for now and probably get one uploaded tonight or early tomorrow morning.

Noted that, while the Quick Adjustment macro sets the correct Token Property, there is no interaction between the Initiative system and removing Aids and Drains. Due to the fact that Aids and Drains can have an extended Fade rate, I am not going to incorporate that function. I am going to try to find a way to remind the player and gm of the Aid, Drain, Boost, etc. status. Maybe a Token State. Also going into the next update.


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Dragon
 
Joined: Fri Sep 21, 2007 5:10 pm
Posts: 439
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Sun May 07, 2017 11:41 am 
I am still trucking along with this. I've noticed a few downloads so thanks for that.

Is anybody still using this? If so, can I get some feedback on what works and what doesn't? I am considering starting a game soonish and would like to smooth out any obvious flubs.

If anybody is still tuning in, thanks.


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1572
Location: Chicagoland
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Mon May 08, 2017 3:20 pm 
I miss playing super hero games :( Has always been one of my fave genres since the Marvel FASERIP system, but alas not a fave of my friends...

Anyhoo, noticed you never got a reply to your parser question, did you ever figure it out? (There are a lot of examples in the D&D/Pathfinder frameworks)

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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
More information here: MapTool Nerps! Fork | TokenTool Nerps! Fork
Custom TokenTool (version 1.0b33): TokenTool.exe


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Dragon
 
Joined: Fri Sep 21, 2007 5:10 pm
Posts: 439
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Tue May 09, 2017 12:18 am 
JamzTheMan wrote:
I miss playing super hero games :( Has always been one of my fave genres since the Marvel FASERIP system, but alas not a fave of my friends...

Anyhoo, noticed you never got a reply to your parser question, did you ever figure it out? (There are a lot of examples in the D&D/Pathfinder frameworks)
I tried to figure out what was going on there and gave up. I might try again someday. Maybe.


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1572
Location: Chicagoland
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Tue May 09, 2017 3:18 pm 
It's basically just a series of regular expressions. So if you can figure those out (which is the complicated part), the MT script part is relatively easy and we can help with that.

I find sites like http://regexr.com/ invaluable, paste in a sample statblock, then keep trying expressions until you get what you need...

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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
More information here: MapTool Nerps! Fork | TokenTool Nerps! Fork
Custom TokenTool (version 1.0b33): TokenTool.exe


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Dragon
 
Joined: Fri Sep 21, 2007 5:10 pm
Posts: 439
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Wed May 10, 2017 2:44 am 
As I understand it, most/all of the parsers right now work from a PDF file? Maybe I have been trying too hard to export directly from Hero Designer when I should be figuring out how to use one of the PDF outputs. Something to at least look at.


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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1572
Location: Chicagoland
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Wed May 10, 2017 6:30 pm 
Most parsers just copy a statblock as text and paste it into a macro. For DnD/Pathfinder, statblocks "usually" follow a preset pattern. And whether you copy the statblock from a PDF, d20pfsrd, or a program like Hero Lab, they are generally formatted the same.

I'm not familiar how the statblock or character data is formatted for Hero Designer.

_________________
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____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
More information here: MapTool Nerps! Fork | TokenTool Nerps! Fork
Custom TokenTool (version 1.0b33): TokenTool.exe


Last edited by JamzTheMan on Sat May 13, 2017 6:48 pm, edited 1 time in total.

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Great Wyrm
 
Joined: Mon Sep 15, 2008 8:27 am
Posts: 1159
Location: Bristol, UK
 Post subject: Re: Hero 6th Edition Framework
PostPosted: Sat May 13, 2017 4:44 am 
JamzTheMan wrote:
I miss playing super hero games :(


Me too. I really need to sort that out :(


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