Lightweight 5E Hero System Framework

MapTool campaign files that encapsulate properties, tokens, and macros for a particular ruleset or game world. "Framework" is often abbreviated "FW".

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Jagged
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Lightweight 5E Hero System Framework

Post by Jagged »

This is a small Hero System framework aimed at Supers that provides some basic 5E functions for a Referee and players, but you should expect to have to do some additional coding to cope with custom powers.

Loading the Framework:
Its a small framework and should work fine in Maptool at the basic memory settings. However if you have maps with a large number of player and npc tokens then you may need to increase the memory settings to use the "Initiative" functions. Compatible with Build 70 onwards.

God Powers:
When you open the framework or log into the famework with GM privileges a frame will open called "God Powers". This contains a number of GM only functions:
  • Initiative - Sets the turn and adds all tokens with appropriate SPD values to the initiative window and sorts them by DEX. May bomb out on maps with too many tokens, if so restart with larger memory settings.
  • Next Phase - Moves to next phase and adds all tokens with appropriate SPD values.
  • PC Initiative - Same as the "Initiative" function but only selects player tokens.
  • PC Post 12 - Performs a post segment 12 recovery for all player tokens.
  • End Combat - Clears the initiative window and resets combat flags and status.
  • Configure Token - Allows the GM to easily set all the Hero System attributes managed by this framework, Dex, SPD, Con, REC, Body, End, Stun, OCV and DCV. There is also a tick box to load the token with a set of standard macro buttons, described below.
  • Configure Skills - Allows the GM to configure a tokens non-combat skills.
Player Powers:
If the GM clicks the "Add Standard Macros" option when configuring tokens a player will be given the following macros in the following groups:
Actions:
  • Standard Maneuver - Allows the player to set their combat skills, used strength and velocity and then select a standard combat maneuver (Block, Disarm, Dodge, Grab, Grab By, Haymaker, Move By, Move Through or Strike). It will then set OCV/DCV, display the results and update End scores based upon standard endurance usage (1 per 10 and 1 per 1 for pushed).
  • Range - Allows the player to select from visible tokens to perform a basic ranged attack. Range modifiers are calculated as per normal Hero System rules, although the macro ignores any scale to which your map may be set and simply counts hexs/squares. Again endurance is updated based on standard costs.
  • Set Skills - Allows a player to set their combat skills outside of selecting a combat maneuver.
  • Abort - Sets the "Abort" flag. There is no framework functionality attached to this, and is just used to indicate when a character has aborted to perform some action early. The player should leave the flag set until it becomes their turn to act, when they can clear the "Abort" status.
  • Hold - Sets the "Hold" flag on a token. This is used to indicate a player is holding an action. A token with the "Hold" flag set will appear on the initiative window every phase until their natural turn comes round or the flag is removed.

Effects:
  • Apply Damage - Applys stun and body damage to the player and will indicate if a player is stunned or unconscious. This framework does not deal with Hero System defenses so your GM must tell you how much damage you have taken. Entering a negative number will heal you, but not above your starting value.
  • Make Recovery - Add your REC to Stun and END.
  • Spend End - Adjusts your endurance totals.

Skills:
  • 3D6 - Guess what this does?
  • Skills - Allows the player to select from their non-combat skills. The list will always include "Dexterity" and "Strength". If the player makes a "Perception" roll, only the GM will see the result.
Other Macros:
The player tokens in this template contain example custom powers (although the code will always be stored on the Lib:HeroBasic token).
  • Lilly has a "Dirty Fighting" macro, which is an example of a martial arts set with built in extra Damage Classes.
  • Gillian has "Claws" which is a killing attack example. This is set to her maximums. Another example of killing attacks can be found on the Lib:HeroBasic token called "KA"
  • Mixde Grylls has "Telekinetic Maneuver" which provides all the standard maneuvers but at range and using standard TK costs.
  • Spartacus is an empty token to play with the GM "Configure" functions
Enjoy
Attachments
5E_Template.zip
(940.24 KiB) Downloaded 159 times

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