Barbarians of Lemuria Framework
Moderators: dorpond, trevor, Azhrei, giliath, Gamerdude, jay, Mr.Ice
Forum rules
This forum is LOCKED. If a thread belongs here, use the "Report" feature of the post to let a moderator know to move it. General discussion should occur in the User Creations or MapTool forums.
This forum is LOCKED. If a thread belongs here, use the "Report" feature of the post to let a moderator know to move it. General discussion should occur in the User Creations or MapTool forums.
Re: Barbarians of Lemuria Framework
Thanks again Rumble.
I tried v4 and noticed (again, sorry) 2 things, one minor, and one ... well, less minor (or I'm completely missing something)
1) A minor bug when using the "Equip Shield" macro : if you don't tick the check box and press "Ok", the macro asks for an "output" value.
2) I was re-reading the BoL rulebook and noticed that the "Noncombat check" macro should ask for an attribute choice ?
I tried v4 and noticed (again, sorry) 2 things, one minor, and one ... well, less minor (or I'm completely missing something)
1) A minor bug when using the "Equip Shield" macro : if you don't tick the check box and press "Ok", the macro asks for an "output" value.
2) I was re-reading the BoL rulebook and noticed that the "Noncombat check" macro should ask for an attribute choice ?
Re: Barbarians of Lemuria Framework
No need to apologize - I don't know why I didn't have it asking for an attribute; I must have just forgotten in my haste (as in, I tested the dice rolling with some set values, and never thought to look again... ). Will be fixed directly.Natha wrote:Thanks again Rumble.
I tried v4 and noticed (again, sorry) 2 things, one minor, and one ... well, less minor (or I'm completely missing something)
1) A minor bug when using the "Equip Shield" macro : if you don't tick the check box and press "Ok", the macro asks for an "output" value.
2) I was re-reading the BoL rulebook and noticed that the "Noncombat check" macro should ask for an attribute choice ?
Edit: Okay, fixed (find the updated file in the first post). It should look like the combat check dialog now (or, somewhat like it). I also fixed the Shield bug.
Re: Barbarians of Lemuria Framework
Thanks. No more bugs found in v5
Here's a small modification to the character sheet that I propose :
Here's a small modification to the character sheet that I propose :
Code: Select all
[h:tokens = getSelectedNames()]
[h,if(listCount(tokens) != 1): abort(0)]
[h:token = listGet(tokens, 0)]
[h:go = 1]
[h,if(startsWith(token, "Lib")): abort(0)]
[h,if(!isGM() && isNPC(token)):abort(0)]
[h:switchToken(token)]
[frame("Character Sheet"):
{
<html>
<head>
<title>Character Sheet</title>
<head><link rel='onChangeSelection' type='macro' href='[r:macroLinkText("rfw.bol.charSheet@this", "none", token)]'></link>
</head>
<body bgcolor='white'>
<table border=0 width='100%'>
<tr bgcolor='#4574a3' color='white'>
<td colspan='2'><b>[r:token]</b></td>
<td colspan='2'><b>Origin</b>: [r:Origin]</td>
</tr>
<tr>
<td valign='top' colspan='2'><b>Lifeblood</b>: [r:Lifeblood] / [r:MaxLB]</td>
<td valign='top' colspan='2'><b>Hero Points</b>: [r:HeroPoints] / [r:MaxHeroPoints]</td>
<tr bgcolor='#dcdcdc'>
<td><b>STR</b>: [r:Strength]</td>
<td><b>AGI</b>: [r:Agility]</td>
<td><b>MND</b>: [r:Mind]</td>
<td><b>APP</b>: [r:Appeal]</td>
</tr>
<tr bgcolor='#dcdcdc'>
<td><b>BRAWL</b>: [r:Brawl]</td>
<td><b>MELEE</b>: [r:Melee]</td>
<td><b>RANGED</b>: [r:Ranged]</td>
<td><b>DEFENSE</b>: [r:Defense]</td>
</tr>
<tr>
<td valign='top' colspan='4'>
<b>Careers</b>:
[r,foreach(career, Careers, ", "): career + " <b>+" + json.get(Careers,career)+"</b>"]
</td>
</tr>
<tr bgcolor='#dcdcdc'>
<td valign='top' colspan='2'>
<b>Boons</b><br>
[r,foreach(boon, Boons, "<br>"): boon]
</td>
<td valign='top' colspan='2'>
<b>Flaws</b><br>
[r,foreach(flaw, Flaws, "<br>"): flaw]
</td>
</tr>
<tr>
<td valign='top' colspan='2'>
<b>Armor</b>:
[r:EquippedArmor]
[r:if(EquippedShield==1," & Shield","")]
</td>
<td valign='top' colspan='2'>
<b>Weapon</b>:
[r:EquippedWeapon]
</td>
</tr>
</table>
</body>
</html>
}]
Re: Barbarians of Lemuria Framework
Consider it done.
Re: Barbarians of Lemuria Framework
I got a chance to try this out tonight and it is very light and useful. I did find one possible error, but it was easily worked around. Combat dice rolls should be attribute + relevant combat ability. It is adding in the combat ability automatically, but not the attribute. This may be by design and it is easy enough just to add the attribute in as a mod. Thanks for the framework.
Re: Barbarians of Lemuria Framework
Hm. Not by design, much more likely by "not reading carefully" or "not thinking when I made the macro." I haven't ever played BoL, you see, so if I overlooked something, I wouldn't necessarily catch it in testing.Claybor wrote:I got a chance to try this out tonight and it is very light and useful. I did find one possible error, but it was easily worked around. Combat dice rolls should be attribute + relevant combat ability. It is adding in the combat ability automatically, but not the attribute. This may be by design and it is easy enough just to add the attribute in as a mod. Thanks for the framework.
I'll take a look; should be easy to fix.
Re: Barbarians of Lemuria Framework
Quick update - you can now add the attribute to a combat roll like you're supposed to. Thanks for the heads-up, Claybor; it's all fixed.
Re: Barbarians of Lemuria Framework
Thanks Rumble, that was quick.
Very nice of you to set this up even though you don't play.
Even if folks don't use this for long term campaigns, BOL is one of if not the best pick up game I have seen.
I very much like the mouse over tooltips the way you have them set up now, very easy to see.
Very nice of you to set this up even though you don't play.
Even if folks don't use this for long term campaigns, BOL is one of if not the best pick up game I have seen.
I very much like the mouse over tooltips the way you have them set up now, very easy to see.
Re: Barbarians of Lemuria Framework
Hopefully I am not getting pushy now. :}
I really like that you can add careers and origins, and I was wondering if it would be difficult to add the same for boons and flaws?
I really like that you can add careers and origins, and I was wondering if it would be difficult to add the same for boons and flaws?
Re: Barbarians of Lemuria Framework
I did notice that the damage rolls do not have strength added in as a modifier. Easy to take care of as it is, but it might be something to add if you get the chance at some point.
Thanks again.
Thanks again.
Re: Barbarians of Lemuria Framework
Oooh right ! I missed that one.
I have started the translation but I should wait a little so that more people test this framework.
I have started the translation but I should wait a little so that more people test this framework.
Re: Barbarians of Lemuria Framework
Whoops. One of those things I just missed when reading. Okay, the latest version (v8) has it. It should now add Strength to any Melee combat rolls, and 1/2 Strength to any ranged combat rolls. Technically, it seems to be based on the weapon used, but I think triggering the addition based on Melee and Ranged skills should work fine, I think.
Edit: Scratch v8 - I've put up v9. I missed the request about adding boons and flaws, and went back to add that. There are campaign macros now for that.
Edit: Scratch v8 - I've put up v9. I missed the request about adding boons and flaws, and went back to add that. There are campaign macros now for that.
Re: Barbarians of Lemuria Framework
Fantastic! and thanks.I've put up v9. I missed the request about adding boons and flaws, and went back to add that. There are campaign macros now for that.
Re: Barbarians of Lemuria Framework
I don't know if I need to create a new thread for that but ... here's a first translated (to french) version of Rumble's BoL framework v9.
For frenchies out there, it needs testing (and the rules for armor used by Rumble are not the ones I've got in my french PDF of BoL ... )
For frenchies out there, it needs testing (and the rules for armor used by Rumble are not the ones I've got in my french PDF of BoL ... )