ZM's Hero System 6th Edition

MapTool campaign files that encapsulate properties, tokens, and macros for a particular ruleset or game world. "Framework" is often abbreviated "FW".

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Zane_Marlowe
Kobold
Posts: 24
Joined: Fri May 25, 2012 11:41 am

ZM's Hero System 6th Edition

Post by Zane_Marlowe »

Hi everyone,

This is my first entry to the RPTools.net community. It's a framework for Hero System 6th Edition. The framework is map-agnostic, meaning that you can run the macros and the mechanics independently of things like sight, light, token positions, and other map- or position-specific information. Essentially it runs combat mechanics for Hero. It can be used online, in person with a screen or projector, or in a non-map situation as a combat manager.

I'll let you guys read the documentation in the .zip file. I'm sure there are things in it that might clunk, and there are certainly things I want to streamline, but kick the tires and let me know what you think.

MapTool Framework for Hero 1.4

Also, thanks to Nolgroth for the kind mention and insights.

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nolgroth
Dragon
Posts: 441
Joined: Fri Sep 21, 2007 6:10 pm

Re: ZM's Hero System 6th Edition

Post by nolgroth »

Bump and suggest placing this thread in the Campaign Frameworks forum.

Zane_Marlowe
Kobold
Posts: 24
Joined: Fri May 25, 2012 11:41 am

Re: ZM's Hero System 6th Edition

Post by Zane_Marlowe »

Cool, great to get a little bump from my ol' pal Nolgroth!

I'm still working on this, so some parts are a little clunky. Let me know what you find as you work with it, I'm fixing stuff and adding stuff as fast as I can.

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