ZM's Hero System 6th Edition
Posted: Fri Aug 03, 2012 11:59 am
Hi everyone,
This is my first entry to the RPTools.net community. It's a framework for Hero System 6th Edition. The framework is map-agnostic, meaning that you can run the macros and the mechanics independently of things like sight, light, token positions, and other map- or position-specific information. Essentially it runs combat mechanics for Hero. It can be used online, in person with a screen or projector, or in a non-map situation as a combat manager.
I'll let you guys read the documentation in the .zip file. I'm sure there are things in it that might clunk, and there are certainly things I want to streamline, but kick the tires and let me know what you think.
MapTool Framework for Hero 1.4
Also, thanks to Nolgroth for the kind mention and insights.
This is my first entry to the RPTools.net community. It's a framework for Hero System 6th Edition. The framework is map-agnostic, meaning that you can run the macros and the mechanics independently of things like sight, light, token positions, and other map- or position-specific information. Essentially it runs combat mechanics for Hero. It can be used online, in person with a screen or projector, or in a non-map situation as a combat manager.
I'll let you guys read the documentation in the .zip file. I'm sure there are things in it that might clunk, and there are certainly things I want to streamline, but kick the tires and let me know what you think.
MapTool Framework for Hero 1.4
Also, thanks to Nolgroth for the kind mention and insights.