Thank you for your answer!wolph42 wrote:Hi, thank you and welkome!
To answer Your questions:
1. You can reload any time but you loose the remaining bullets in the clip
2. Players that are connected cannot see those bars
3. I have to have a look, but not all traits are in the system, there are simply too many. What does the trait do? Also did you load all the rt items?
I have loaded the RT items. This ability's description is:
I suppose I can make the player give himself the bonus manually before each weapon roll and initiative. And I could modify his weapons to have an extra +2 damage, but that's not a very optimal solution... any ideas?Arch-Militant Special Ability
Weapon Master: Choose one (and only one!) class of weapon. The Arch-militant gains a +10% bonus to hit, +2 to damage, and +2 initiative when using a weapon of his chosen class in Combat.
Also, when adjusting the grid I encountered an error, and I don't know if it's related to that or not (the game continued after the error) but now, when I place a token from the library, I don't get the "Input Values for XXXX" window.
This is a screenshot of the error:
Oddly enough, even if I download the campaign again I still don't get that window when placing a Token. Not even downloading a Maptool again fixes this issue
EDIT: As a player, how do I open the macros tab? I can only open it by click on "restore layout", but when connecting as a player, that does not open the macro tab.
EDIT2: I'm encountering an astounding error now, when logging as a player to my campaign through another client: a popup will open asking me to input the value for de distance of one of the tokens present on the map. It will open that window again and again, making it impossible to use the program, or even close it!
EDIT 3: It also happens in the GM window! It will open dozens of that window, and closing one will open another...what the hell?? It's always the same token.
EDIT: 4 (sorry for asking so many questions) When embarking crew on a ship. is there any way to make the VPCU to go to a hidden layer instead of the background, so my players can't see it?