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Kobold
 
Joined: Sun May 14, 2017 2:12 pm
Posts: 7
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Sun May 21, 2017 2:07 pm 
Thanks for the upload and the tip for weapons wolph!

Another quick question..have you explained "cover" mechanics anywhere? I seem to be not able to find it, but then again I might have missed the obvious.


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Sun May 21, 2017 5:33 pm 
quite possible that i didn't. but you select the token. hit the cover button. set the type of cover and the locations it covers. when shot at it automatically reduces cover if that location is hit. if the token moves away you need to manually remove the cover with the same cover macro.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Sun May 14, 2017 2:12 pm
Posts: 7
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Mon May 22, 2017 3:50 pm 
wolph42 wrote:
quite possible that i didn't. but you select the token. hit the cover button. set the type of cover and the locations it covers. when shot at it automatically reduces cover if that location is hit. if the token moves away you need to manually remove the cover with the same cover macro.


Ah, so the cover is attached to the player token and not an object token. Gotcha.


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Kobold
 
Joined: Tue Aug 29, 2017 10:16 am
Posts: 1
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Tue Aug 29, 2017 10:21 am 
thank you for your work, I'm very new to this so excuse me if i missed anything.

I'm following the youtube tutorial, created a character using malleus.dk website as a test, here is the info
Code:
 Saloninus Bernotas
Profile
WS BS S T Ag Int Per WP Fel
23 28 25 31 27 32 24 41 24
Wounds: 11
Corruption Points: 0
Insanity Points: 0
Psy Rating:
Fate Points: 2
Psychic Powers:
Skills: Common Lore (Adeptus Arbites, Imperium), Inquiry, Literacy, Scrutiny, Speak Language (Hive Dialect, Low Gothic).
Talents: Basic Weapon Training (Primitive, SP), Melee Weapon Training (Primitive), Pistol Training (Las), Quick Draw, Sound Constitution.
Traits: Accustomed to Crowds, Caves of Steel, Hivebound, Wary.
Armour: Chain Coat (Body 3, Arms 3, Legs 3, Head 0).
Weapons: Club (Melee; 1d10+3 I; Pen 0), Shotgun (Basic; 30m; S/-/-; 1d10+4 I; Pen 0; Reload 2 Full; Clip 2; Reliable, Scatter), Knife (Melee; 3m; S/-/-; 1d5+3 R; Pen 0; Clip 1; Thrown).
Gear: n.a.

now when i paste the info into the parser i get this message
java.lang.StringIndexOutOfBoundsException: String index out of range: -2 error executing expression lookingFor = substring(notFound, length(notFound)-4, length(notFound)-1).

this message appear after the armour is loaded. thanks for help


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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Wed Aug 30, 2017 1:07 am 
Ill have a look

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.3
PostPosted: Wed Aug 30, 2017 2:41 am 
ok fixed. That was a genuine bug, that for some reason *did* spawn an error, but was completely ignored by MT on my end. It just continued, so I never saw it.

You can download the new campaign file, save the lib:DH token. Then in your campaign, remove lib:DH and drag the new one in.
(or just use the new campaign file, whatever suits you)

Thank you for reporting!

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Tue Sep 05, 2017 7:12 am
Posts: 2
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.3
PostPosted: Tue Sep 05, 2017 7:15 am 
Hi Worlph,

Could you upload again your FW? When I try to download it, I have a Dropbox Error 404...

Thank you in advance


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Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.3
PostPosted: Tue Sep 05, 2017 3:02 pm 
crud, thnx for the heads up. Since dropbox changed their policy it has become really unreliable.

The link is working again.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Tue Sep 05, 2017 7:12 am
Posts: 2
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.3
PostPosted: Wed Sep 06, 2017 1:33 am 
Perfect! You are the boss :D


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Kobold
 
Joined: Wed Oct 04, 2017 8:10 pm
Posts: 2
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.3
PostPosted: Thu Oct 05, 2017 6:42 am 
My apologies sir, I have been enjoying your framework quite a bit, but I have been having problems with several of the macros in the RTWar module, I keep getting these messages and I do not know why, any help you can provide would be great.

Unknown macro "Show Range@lib:RTWar".
Unknown macro "armyInfoPanel@lib:RTWar".
Unknown macro "Show suppress angle@lib:RTWar".
Unknown macro "PDamage@lib:RTWar".
Unknown macro "commitOrders@lib:RTWar".
Unknown macro "combat@lib:RTWar".

I have not come across anything else like this up until now, I do have enough memory (2 Gigs allowed, and 5 Mb to stack), and I havent had much in the way of problems besides this.


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Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.3
PostPosted: Thu Oct 05, 2017 2:30 pm 
Hi,

yes...I started this project and was quite well on the way when i realized I was never gonna use it...go figure. hence i abandoned it with the idea that maybe I pick it up sometime. I never did. So the errors you're getting are references to macro that I've simply never build. Its a bit confusing though to leave it there for users like you, but on the other hand I poored quite some time in it to get it as far as it is to simply throw everything away. So here we are...

edit: I did create the info panel though, just named it wrong in the macro panel. I fixed that one, so that macro will work.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Wed Oct 04, 2017 8:10 pm
Posts: 2
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.3
PostPosted: Thu Oct 05, 2017 4:26 pm 
Ah, No worries, I was just going nuts, figuring I had frakked up something on my end.

The Framework is a joy to use otherwise, and I really do appreciate you having made it in the first place.

Thanks again, and for the quick response.


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