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Kobold
 
Joined: Sun Jan 13, 2013 6:22 pm
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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.2
PostPosted: Sun Jan 13, 2013 6:26 pm 
I get an error when downloading from your website, "File not found". Reupload?


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Deity
 
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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.2
PostPosted: Mon Jan 14, 2013 4:51 am 
in case people were wondering: the files were off-line for a day. Reason: fuck-up with dropbox. All has been fixed and the files are available again.

edit:
(ha, ninja'd by new user)

GECorser wrote:
I get an error when downloading from your website, "File not found". Reupload?

links have thus been fixed. Try again.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.3
PostPosted: Tue Jan 15, 2013 10:46 am 
8.2.3

- Manual rolls for psy power were ignored
- Bug in opposed test
- Bug in grapple

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Thu Jan 17, 2013 3:12 pm 
8.2.4

- Fixed force quality in weapons
- Fixed several issues concerning 'replacestatacronyms'
- Fixed bug with special damage (e.g. power fist and force weapons)
- Fixed bug in the ongoing fire state calculation also added a tooltip
- Added 1 level of fatigue for ongoing fire as is RAW

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Mon Jan 28, 2013 12:24 pm
Posts: 8
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Mon Jan 28, 2013 2:23 pm 
I've appeared from nowhere to ask if anyone has a Only War customization of this framework they'd be willing to give out. The reason I ask is a group of friends and I have recently started an Only War game, and we'd love to use this framework but the differences between RT/DH and Only War are quite numerous in places. If not then that's okay too, just looking to save us some wasted effort in making the changes ourselves if someone has already taken the trouble.


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Tue Jan 29, 2013 3:12 am 
Gilson wrote:
I've appeared from nowhere to ask if anyone has a Only War customization of this framework they'd be willing to give out. The reason I ask is a group of friends and I have recently started an Only War game, and we'd love to use this framework but the differences between RT/DH and Only War are quite numerous in places. If not then that's okay too, just looking to save us some wasted effort in making the changes ourselves if someone has already taken the trouble.


the 'OW' in the title stands for 'Only War' I would like to write it in full, but the length is limited. In other words: this framework supports ALL w40K systems. BUT you do have to set the correct rulesystem in the settings. Another 'but' is that upto now we haven't given OW much attention and mainly cross-reffed it with Black Crusade. Most rules (if not all) are the same between these two. There are however a couple of things like vehicles and the 'buddy' thing that is not yet implemented.

If you like to implement further changes to reflect the OW system, then let me know and I'll invite you to our dev team.

edit: btw, what on earth gave you the idea that this FW only supports DH and RT ? Its not in the title, nor in the OP als if you open the FW you get a splashscreen that clearly states the support of all systems and if you look at the initial map you see space marines (indicating at least also DW support). So what gave you the idea that this FW is limited to DH and RT only?

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Mon Jan 28, 2013 12:24 pm
Posts: 8
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Tue Jan 29, 2013 5:55 am 
Oh wow, I completely missed the Dark Crusade / Only War tab in the settings... Like five times. I'm feeling a bit of a idiot now. Thanks for the wonderful framework regardless, and if we add add/change anything with Only War our end, I'll let you know, as it stands we've done away with the Comrade buddy system for ease of use.


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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Tue Jan 29, 2013 7:24 am 
Gilson wrote:
Oh wow, I completely missed the Dark Crusade / Only War tab in the settings... Like five times. I'm feeling a bit of a idiot now. Thanks for the wonderful framework regardless, and if we add add/change anything with Only War our end, I'll let you know, as it stands we've done away with the Comrade buddy system for ease of use.


ok.

Im still curious though: what gave you the idea in the first place that its DH/RT only ?

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Mon Jan 28, 2013 12:24 pm
Posts: 8
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Tue Jan 29, 2013 9:41 am 
Misreading, I was trying to get everything to work at like 2-3am after a long day.


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Joined: Fri Mar 20, 2009 4:40 am
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Location: Netherlands
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Tue Jan 29, 2013 10:13 am 
Gilson wrote:
Misreading, I was trying to get everything to work at like 2-3am after a long day.


check. ok. It helps me in getting the message clear if there is anything unclear, hence the question.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Mon Jan 28, 2013 12:24 pm
Posts: 8
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Tue Jan 29, 2013 4:18 pm 
Noticed something while going through the framework, the Only War skill "Athletics" is in the library file, but inside the framework isn't recognised. It isn't anything major or breaking to play in any meaningful way, just noticed it. In the same vain, if you've added things to the library, do you need to do anything special to make the additions show up in the framework, or will they be read automatically next time the campaign file is loaded?


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Tue Jan 29, 2013 5:24 pm 
Gilson wrote:
Noticed something while going through the framework, the Only War skill "Athletics" is in the library file, but inside the framework isn't recognised. It isn't anything major or breaking to play in any meaningful way, just noticed it. In the same vain, if you've added things to the library, do you need to do anything special to make the additions show up in the framework, or will they be read automatically next time the campaign file is loaded?


what exactly do you mean with 'isn't regocnised'? do you mean that it does not show up in the 'select skills' form? Cause i think you'll need to set that in the settings, last tab.
As for adding... depends how you add it, you mean through the xls sheet or do you mean through the library macro or do you mean through the token macro ?
The first is the most robust but if you miss it its better if I have a look to see where it is and add it to the core FW. But first check whether its not just a settings thing.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Mon Jan 28, 2013 12:24 pm
Posts: 8
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Tue Jan 29, 2013 6:42 pm 
Yeah, it's not showing up on the show skills form, despite being in the xls sheet, I checked the last tab's settings, and made sure that's not the problem. Also, yeah I'm adding through the xls sheet because it seemed to make the most sense.


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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Wed Jan 30, 2013 3:11 am 
Gilson wrote:
Yeah, it's not showing up on the show skills form, despite being in the xls sheet, I checked the last tab's settings, and made sure that's not the problem. Also, yeah I'm adding through the xls sheet because it seemed to make the most sense.


well I just checked and it shows, so it seems you *are* forgetting something. Note that in the settings you *do* need to check the blue line (on the last tab) did you do that? Cause I did and athletics shows up in the list.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Mon Jan 28, 2013 12:24 pm
Posts: 8
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.2.4
PostPosted: Wed Jan 30, 2013 9:32 am 
The blue option in the last tab is ticked and everything else is showing up, just not Athletics.


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