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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Sun Oct 09, 2016 2:40 pm 
most, if not all, of the only war rules are implemented, hence most DH2 rules are implemented. What needs to be done is figure out the difference between the OW and DH2 rules. If those are clear then I can implement those rules.

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Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Tue Oct 11, 2016 12:22 am 
I have both core books, but I don't have any supplements for Only War. I will start comparing in my spare time.


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Tue Oct 11, 2016 1:34 am 
I do but I don't expect much additional changes. Most important is core

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Sun Oct 16, 2016 5:59 am
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Location: Austria
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Sun Oct 16, 2016 6:16 am 
Hello :-)

Like i posted on youtube i have this issue:
(https://www.youtube.com/watch?v=dmsYsM5DkLU&hd=1)

1) start: MapTool -1.4.0.5
2) open W40k-RPG_FW_Wolph42.cmpgn
3) insert a token
4) leave everything on default (hit "ok")
5) hit the token Props Parser - Txt Box (i didn´t colse the Macros window!)
6) insert the "Idaeus Ibdah" text from Ordo Malleus and hit save (like in the youtube tutorial)
7) in the chat i get:
Argument number 1 ": Fate Points: 2" to function "number" must be a number.

Anyone a idea what i´m doning wrong? thx 4 the help :-)

Degen


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Sun Oct 16, 2016 10:22 am 
Thnx, I'll take alook asap

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Mon Oct 17, 2016 4:25 am 
well the good news: I could replicate the issue, your step by step description helped a lot.
Bad news, apparently with the later mt version a bug crept in, which needs to be fixed.
Good news: ill get to it and report here as soon as I have a solution.

thanks for the report once more.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.2
PostPosted: Thu Oct 20, 2016 6:10 am 
ok I think its fixed. Redownload the campaign file and try again.

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GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Sun Oct 16, 2016 5:59 am
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Location: Austria
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Thu Oct 20, 2016 8:02 am 
yes just tested it, worked like a charm. :-)
thank you!

Edit: Just tested the InterPad, Telport function and they don´t work anymore. Did the current fix could cause this? thx


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Thu Oct 20, 2016 9:42 am 
did you run ínitialize pads'?

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Sun Oct 16, 2016 5:59 am
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Location: Austria
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Thu Oct 20, 2016 10:06 am 
i followed the tutorial: (13:02) https://www.youtube.com/watch?v=dmsYsM5DkLU&hd=1

yes i did and when i try it with the "old" campagin it works


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Thu Oct 20, 2016 10:22 am 
thats weird. it has nothing to do with the fix, but its possible that I have some former version of the BoT in there... ill have another look

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.2
PostPosted: Thu Oct 20, 2016 10:30 am 
ok ive updated to the latest BoT and put that down for the download, its still called version 8.4.2

I've tested the padstart-end teleport and that one worked.

edit: do note that you get a sh*tload of errors when you run initialize, this is because there are a lot of pads on the map for 'copy paste' use. In the settings you can turn the check for the map BASE off, so you won't get them anymore (but then the pads on the BASE map also won't work anymore!!).

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Sun Oct 16, 2016 5:59 am
Posts: 7
Location: Austria
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Thu Oct 20, 2016 11:21 am 
yes pad´s are working and the Token Props Parser also!

i go through the tutorials once more.
should i find something i let you know.

thx 4 the quick response and the help! :D

Edit: Just for information: When you load the "new" version i get:

Bag of Tricks - OnCampaignLoad checks

Current online GM's are: Stephan  This campaign runs in Maptool version 1.4.0.5  This campaign if powered by version 40f of the Bag of Tricks (check for updates)  This Maptool version supports automatic vision blocking manipulation, this functionality will be enabled  All necessary Bag of Tricks states have been defined  All necessary Bag of Tricks tokens have been found  The following table(s) is/are currently NOT present in this campaign (here is a download link): - encounters: . - Polymorph: .  All lib:Tokens have no owners set (this is good!).


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 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Thu Oct 20, 2016 4:06 pm 
thnx for the heads up. ill add that table later as not to scare off people too much :D

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II and onMouseOverEvent
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


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Kobold
 
Joined: Sun Oct 16, 2016 5:59 am
Posts: 7
Location: Austria
 Post subject: Re: [Dark Heresy-RT-Deathwatch-BC-OW] W40K-RPG_FW v8.4.0
PostPosted: Mon Oct 24, 2016 9:59 am 
Hi - me once more :D

Going through the tutorial (https://www.youtube.com/watch?v=Aq0dcy7HuBY&hd=1) i found some issues at least on my end:

Issue 1: m/s in video 10:35 - Focused Augury,

1) start: MapTool -1.4.0.5
2) open W40k-RPG_FW_Wolph42.cmpgn (fresh download)
3) select the rouge trader ship "The Hand Of Vigilence" and hit the Focused Augury Button(the "Choose operator" window doesn´t apear)
4) in the chat i get:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0 error executing expression targList = json.get(targList, 0).

Issue 2: m/s in video 16:13 - Attack

1) start: MapTool -1.4.0.5
2) open W40k-RPG_FW_Wolph42.cmpgn (fresh download)
3) select the rouge trader ship "The Hand Of Vigilence" and hit the Attack Button
4) the "Choose operator" window opens and i use the "Crew (Ship)" tokken
5) the Attack Window opens and when i want to select a weapon (this counts for all weapons and the "Choose target by selecting" it won´t open up)
6) in the chat i get:
Argument index 5 out of range (max of 4) in function "arg".

any idea? :mrgreen:

thx


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