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Kobold
 
Joined: Sat Jan 09, 2010 1:22 pm
Posts: 23
 Post subject: Rumble's framework - Attack/damage macro question
PostPosted: Sun Aug 21, 2011 5:23 pm 
Hello, I'm currently trying out Rumble's framework for my face to face games. My players like to roll the dice, and I like to automate my monsters' attack. The only customization available is a global option to have everyone (including monsters) roll a d20 and have the framework add the necessary bonus. Is there a way to set specific tokens (like the PC tokens) to declare their own attack and damage and I could just type it in. Thanks.


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Dragon
 
Joined: Mon Jun 28, 2010 11:12 am
Posts: 563
Location: I'm the worm...
 Post subject: Re: Attack/damage macro
PostPosted: Sun Aug 21, 2011 5:43 pm 
I honestly don't understand your players... there's absolutely no difference from typing [1d20+6] and [1d8+4] for attack and damage and using the macro's. The only thing they're doing is slowing down the game by doing that.


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Kobold
 
Joined: Sat Jan 09, 2010 1:22 pm
Posts: 23
 Post subject: Re: Attack/damage macro
PostPosted: Sun Aug 21, 2011 5:57 pm 
Oh, they understand there isn't a difference between rolling a die and pushing a button, and I'm sure I would lean toward their inclination if I was only running 1 monster at a time. However, letting it automate the rolls of players that are present takes some of the tactile nature out of the game. Its termed a paper-and-pencil game after all :)


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Great Wyrm
 
Joined: Tue May 26, 2009 7:51 pm
Posts: 2060
Location: Philadelphia, PA
 Post subject: Re: Attack/damage macro
PostPosted: Sun Aug 21, 2011 6:57 pm 
I have never used Rumbles FW, but normally there are macros that handle damage and adding states/effects. You may want to ask in the subforum for Rumbles FW.


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Kobold
 
Joined: Sat Jan 09, 2010 1:22 pm
Posts: 23
 Post subject: Re: Attack/damage macro
PostPosted: Sun Aug 21, 2011 7:07 pm 
Oh my, I didn't realize there was a subforum for this. Thanks, I'll direct my question that way once I find it. *shuffling sounds*


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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12108
Location: Tampa, FL
 Post subject: Re: Attack/damage macro
PostPosted: Sun Aug 21, 2011 8:43 pm 
Just moved it to General > User Creations > Campaign Frameworks. I don't think Rumble's framework has it's own sub-sub-subform. ;)


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Giant
 
Joined: Wed May 19, 2010 11:51 am
Posts: 166
Location: Stouffville, Ontario, Canada
 Post subject: Re: Rumble's framework - Attack/damage macro question
PostPosted: Mon Jan 28, 2013 8:33 pm 
RaineAndrews wrote:
Hello, I'm currently trying out Rumble's framework for my face to face games. My players like to roll the dice, and I like to automate my monsters' attack. The only customization available is a global option to have everyone (including monsters) roll a d20 and have the framework add the necessary bonus. Is there a way to set specific tokens (like the PC tokens) to declare their own attack and damage and I could just type it in. Thanks.


Yes there is a per-token over ride (assuming you are using his 4E Framework, Version 5). Click the Management macro, then click the Edit Character link, There are options for both attacks and damage.
Attachment:
ManualOverride.png
ManualOverride.png [ 68.85 KiB | Viewed 1727 times ]


Hope this helps.


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