Keep on the Shadowfell
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- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
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- Giant
- Posts: 143
- Joined: Mon Aug 04, 2008 2:08 pm
Makes sense. Shame there isn't a way to hide NPC macros from players.UntoldGlory wrote:I could see adding the recharge to the name of something, but I don't nessicarily want the players to know if a monster power is at will or encounter or whatnot, so I wouldn't want to change the text color to that.
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
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- Giant
- Posts: 143
- Joined: Mon Aug 04, 2008 2:08 pm
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- Giant
- Posts: 143
- Joined: Mon Aug 04, 2008 2:08 pm
- UntoldGlory
- Great Wyrm
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- jfrazierjr
- Deity
- Posts: 5176
- Joined: Tue Sep 11, 2007 7:31 pm
Cause it will break backward compatability, which at htis point in a dev cycle, we should be avoiding.hennebeck wrote:Ryss!!
Why can't we color token macros?
The technical reason for this is the library that does the saving and reading of token formats is a bit of a black box. This makes it real easy to add new stuff and not have to update any save/read code, but also makes it almost impossible to have back-compatibility. Likewise for token macro order,etc. The stuff Ryss has done has really all fit within the existing framework and while I don't in ANY way wish to try to minimize the amount of functionality he has added, it's all been fairly well compartmentalized and mostly UI stuff. The underlying model of what the object is and what it can do has not changed.
Now, with that said, IF Trevor says it's ok and the community agrees that keeping backwards compatibility is ok(or Trevor overrides!), then the actual work involved to add colored buttons (but if you do, PLEASE add colored fonts also!!!) is fairly trivial since the much of the existing code could most likely be reused. I personally think this is a bad idea at this point unless we expect quite a few more builds before 1.3 is final. Also, if we do decide to do this in the 1.3 line, we really need to get the community process involved to try to "mac out" the macro buttons as much as possible to avoid having to change them (and break compatibility AGAIN) in 1.4. So, either do it all and do it fast or do nothing and wait until 1.4. Personally, I would love drag and drop reordering and colored buttons.
One thing to keep in mind is people like UG(not to mention others) who just spent untold hours building up token libraries(and rebuilding, and rebuilding, and rebuilding) who would have to start from scratch.
Joe
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
Or just not start from scratch, as the case may be!
I think this has been firmly decided on as a 1.4 thing. It's pretty silly at this point to break compatibility completely with previous 1.3's. Plus, the button changes needed fit right in line with Trevor's overridding vision for 1.4: "Let's make Maptools pretty!"
I think this has been firmly decided on as a 1.4 thing. It's pretty silly at this point to break compatibility completely with previous 1.3's. Plus, the button changes needed fit right in line with Trevor's overridding vision for 1.4: "Let's make Maptools pretty!"
- UntoldGlory
- Great Wyrm
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- Kobold
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