1.3b49_03
===============
- Handout macro -- Select a token, this prompts for Image/Portrait/Handout then sends a link to chat. Players that click the link get the image in a dialog.
- Enlarge/Reduce macro -- Runs on all selected tokens. Changes image size, and adjusts StrMod & DexMod. Will not reduce Strength+StrMod/Dexterity+DexMod to less than 1 (so this can cause erroneous Mod entries as you change size again if your starting stat was very low). Does not modify the Weapon damage entry as the tables for this are too ugly... so the user will have to modify there weapon.
- ConditionToggle -- Smaller icons in the selection list so fits on screens better
- HP Change & HP Dying -- Move NPC tokens to Object layer if Dead
- Revamped Timer Token -- On Setup dialog there is now a Target tab with a list of visible tokens. Any state image selected for the Timer can be additionally set on the target tokens. When the timer runs out the state images will be cleared. Note that this does not change any temporary modifiers or stats, it simply applies/removes the state icon.
- Conditions Table -- Re-defined row 0 where I store the number of conditions (currently 28) so the condition list can be programatically retrieved.
- Property Set Changes -- Renamed "Creature" to "DnD35" (I left in Creature for Legacy campaign file support). Added properties to the "Effect" property set to support the new Timer token funcitonality.
- setupBlank__ -- These macros now verify the correct Property Set has been selected before they will run.
Quicky Timer Token Guide:
Copy (Ctrl-C) the token then Paste a copy on the mat for each player, then edit the Ownership of these copies and assign one to each player. Now when player casts a spell with a track-able duration, they can copy-paste their token and setup a timer.
Run the SetupTimer macro that is on the token (the token macros are on the token, not in the Campaign Macro window). A unique name must be entered in the Spell Name field. The order in the initiative goes in the Initiative field (for example if Merlin's initiative is 12.02 and he casts a Daze, then set the Daze to 12.021). Finally enter the duration of the spell in rounds.
There are extra goodies available as well. If you select a Condition, and you select target tokens, the SetupTimer macro can set the state icons on the Timer and the targeted tokens.
When the Timer receives initiative, the Next macro on the token (NOT the Next button in the initiative panel) should be pressed. This will decrement the timer bar on the Timer token. If you forget on a middle turn it is no big deal, but it is important to remember to use the Next macro on the final round of the effect. On that round the Timer will be removed from the initiative list and you will be given the option to remove the state image from the targeted tokens.