[ORE Games] One Rule Engine Games Framework
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Re: [Framework] One Roll Engine Games
Hi Rumble,
you're probably uber busy already, but in case you have some spare time, I'd like to make you an offer. If you'd be willing in making a Framework for CthulhuTech, I'd buy you the core rulebook (either printed or pdf version, your choice) to make up for your effort. I don't need anything pretty, just something functional. The dice rolling system is beyond my scripting skills I'm afraid.
Let me know if you'd be interested.
you're probably uber busy already, but in case you have some spare time, I'd like to make you an offer. If you'd be willing in making a Framework for CthulhuTech, I'd buy you the core rulebook (either printed or pdf version, your choice) to make up for your effort. I don't need anything pretty, just something functional. The dice rolling system is beyond my scripting skills I'm afraid.
Let me know if you'd be interested.
Re: [Framework] One Roll Engine Games
I'd love a free book, but I can't promise that I'll have time to actually ever make the framework, and I don't want to take your money and then fail to deliver. I do this in my very spare time, as do we all, and (to be a bit selfish) I don't want it to feel like a "job" (as in, I have to get it done because somebody compensated me for it).booga wrote:Hi Rumble,
you're probably uber busy already, but in case you have some spare time, I'd like to make you an offer. If you'd be willing in making a Framework for CthulhuTech, I'd buy you the core rulebook (either printed or pdf version, your choice) to make up for your effort. I don't need anything pretty, just something functional. The dice rolling system is beyond my scripting skills I'm afraid.
Let me know if you'd be interested.
I will have to decline, although it's a very nice offer, and I appreciate it.
I suggest, though, that you look up Palmer, on these forums - he was working on the Framework for Framewerk (isn't that what the system is called in C-Tech?) and was making some good progress. He might have something you can try on for size!
Re: [Framework] One Roll Engine Games
No problem,
I understand perfectly your point of view
You're right C-Tech uses Framewerk, so I'm going to look into your referal : it may be exactly what I need, or at least give me something to start from (I'm better at reverse engineering than scripting from scratch).
Take care.
F.
I understand perfectly your point of view
You're right C-Tech uses Framewerk, so I'm going to look into your referal : it may be exactly what I need, or at least give me something to start from (I'm better at reverse engineering than scripting from scratch).
Take care.
F.
Re: [Framework] One Roll Engine Games
Quick bump to say that I had a request for a "lite" ORE campaign, that pretty much just has the roller in it.
That was easy, so here it is.
It contains a single Library Token, Lib:ORE, with three macros - a simple dice roller, an 'advanced' dice roller, and onCampaignLoad.
onCampaignLoad defines the function ore(), which takes a single argument, the size of the dice pool. So, to use it, just use:
to roll a 7d dice pool.
That was easy, so here it is.
It contains a single Library Token, Lib:ORE, with three macros - a simple dice roller, an 'advanced' dice roller, and onCampaignLoad.
onCampaignLoad defines the function ore(), which takes a single argument, the size of the dice pool. So, to use it, just use:
Code: Select all
[ore(7)]
Re: [Framework] One Roll Engine Games
cool,
thanks a bunch for notifying me ! I'll check it out.
Booga.
thanks a bunch for notifying me ! I'll check it out.
Booga.
- metatheurgist
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Re: [Framework] One Roll Engine Games
I'm considering using ORE to run a game when my turn to GM rolls up next. And here I thought I'd have to do some work to get it up and running and then I find you've already done a framework. Excellent. Now I can go back to being a lazy bastard. Thank you very much.
Re: [Framework] One Roll Engine Games
metatheurgist wrote:I'm considering using ORE to run a game when my turn to GM rolls up next. And here I thought I'd have to do some work to get it up and running and then I find you've already done a framework. Excellent. Now I can go back to being a lazy bastard. Thank you very much.
You're welcome, you lazy bastard.
In seriousness, does the framework still work properly? I haven't touched it in a while (it was basically a dice roller setup, IIRC).
- metatheurgist
- Dragon
- Posts: 363
- Joined: Mon Oct 26, 2009 5:51 am
Re: [Framework] One Roll Engine Games
I just had a quick play with both of them. The ore-lite is just a dice roller, the one at the top of the post is a basic framework with a character sheet. I won't be going too deep into it yet since it'll be a while before I have to GM again.
One of the NPCs gave a json error when I tried to roll one of his skills (not sure if thats an intentional demo of the known bug with <4 skills). I thought I saw one roll that didn't count a set but I could've imagined that.
It seems to work well enough (AFAICS) for my purposes. Certainly better than writing a framework myself.
It might be month or 3 before I have to seriously start looking at planning a campaign.
One of the NPCs gave a json error when I tried to roll one of his skills (not sure if thats an intentional demo of the known bug with <4 skills). I thought I saw one roll that didn't count a set but I could've imagined that.
It seems to work well enough (AFAICS) for my purposes. Certainly better than writing a framework myself.
It might be month or 3 before I have to seriously start looking at planning a campaign.
Re: [ORE Games] One Rule Engine Games Framework
Hello,
I have recently started a Reign campaign and came across your ORE framework for maptool. It is pretty decent for dicerolling, but a lot of functions are unfinished.
Are you still planning on updating this, or has it been trashed?
I have recently started a Reign campaign and came across your ORE framework for maptool. It is pretty decent for dicerolling, but a lot of functions are unfinished.
Are you still planning on updating this, or has it been trashed?
Re: [ORE Games] One Rule Engine Games Framework
Ah, sorry; I have no plans to update it. Shitcanned it a long time back; I'm not writing frameworks or using MapTool anymore.
Re: [ORE Games] One Rule Engine Games Framework
Rumble wrote: I'm not writing frameworks or using MapTool anymore.
Sorry to hear that. I hope its because your life is busy full of exciting stuff!
Re: [ORE Games] One Rule Engine Games Framework
Sorry to hear that Rumble, I hope it's because you moved on to other good things. Thank you for all your help on the forums and all the great frameworks you've shared with us !Rumble wrote:Ah, sorry; I have no plans to update it. Shitcanned it a long time back; I'm not writing frameworks or using MapTool anymore.