RPTools.net

Discussion and Support

Skip to content

It is currently Mon Dec 11, 2017 10:23 am 






Reply to topic  [ 14 posts ] 

Previous topic | Next topic 

  Print view

Author Message
 Offline
Dragon
 
Joined: Sun Feb 20, 2011 3:14 pm
Posts: 364
 Post subject: A generic "Base" map.
PostPosted: Sun Oct 23, 2011 11:49 pm 
I was tired of seeing my boring grass field as my starting map, so I made this map as the base/start map for my campaign files. It was inspired by a low res temple map that I found online who knows when. I recreated it in a higher res and it is scaled to 100 pixels per square. I added chairs and a portal which are separate files on the background for anyone wanting to use other graphics.

The idea for this is to store each PC token in the chairs and use Wolph's teleport pad on a hidden layer over the portal.

I've gotten so much help here for my own Maptool game; I just wanted to contribute to the community.

Maptool map file:
http://www.rpglocker.com/DnD/Oryan_Base.rpmap

JPG file with chairs & portal (you can rip the jpg without the chairs & portal from the rpmap file):
http://www.rpglocker.com/DnD/Jungle_Temple2.jpg


Top
 Profile  
 
User avatar  Offline
Giant
 
Joined: Fri Sep 09, 2011 3:41 am
Posts: 176
Location: Honolulu, HI
 Post subject: Re: A generic "Base" map.
PostPosted: Mon Oct 24, 2011 12:00 am 
Very cool. I had done something similar using WoTC's book cover style for my starting pages (but obviously that's copyrighted). This is way better...

_________________
My stuff:
Translation (Font) Tool
Custom Mods for Rumble's 4e Framework


Top
 Profile  
 
User avatar  Offline
Demigod
 
Joined: Mon Jun 29, 2009 9:37 am
Posts: 3108
Location: Germany
 Post subject: Re: A generic "Base" map.
PostPosted: Mon Oct 24, 2011 1:40 am 
Nice map.

Thanks for sharing. I'm probably not going to use this as "lobby" but its a cool temple location.

_________________
HELP: GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC.

most complete list of my maptool stuff


Top
 Profile  
 
User avatar  Offline
Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12103
Location: Tampa, FL
 Post subject: Re: A generic "Base" map.
PostPosted: Mon Oct 24, 2011 9:12 am 
Very nice setting. I like the idea of the PCs starting out sitting around the portal... :D

(Warning to those with low memory machines or limited upstream bandwidth: this image is 2600x2600 so it'll take ~28MB when loaded into RAM. And the image size itself is ~8MB. Using this as a starting point map could mean a lengthy initial download for clients that don't already have the map cached.)


Top
 Profile  
 
 Offline
Dragon
 
Joined: Sun Feb 20, 2011 3:14 pm
Posts: 364
 Post subject: Re: A generic "Base" map.
PostPosted: Mon Oct 24, 2011 9:37 am 
Thanks guys, glad you like it.

Yes, it's big. :D For those that use Maptool online, you can save the file in a lower jpg quality and it will reduce the file size a lot. I also assume most people use 50 pixel square grids. So unless you want the temple to be twice as big, you can resize this map by 50% to fit your grid properly which will also reduce the file size a lot.


Top
 Profile  
 
User avatar  Offline
Deity
 
Joined: Tue Sep 11, 2007 6:31 pm
Posts: 5412
 Post subject: Re: A generic "Base" map.
PostPosted: Mon Oct 24, 2011 10:54 am 
Oryan77 wrote:
Thanks guys, glad you like it.

Yes, it's big. :D For those that use Maptool online, you can save the file in a lower jpg quality and it will reduce the file size a lot. I also assume most people use 50 pixel square grids. So unless you want the temple to be twice as big, you can resize this map by 50% to fit your grid properly which will also reduce the file size a lot.


So... was this temple "built" (in whole or part) in maptool from components or imported as as finished jpeg map? For example, if the chairs were objects instead of flat raster, you only pay the performance penalty one time(of course, this assumes you have the right to distribute them as component pieces rather than as a flattened image.

_________________
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..


Top
 Profile  
 
 Offline
Dragon
 
Joined: Sun Feb 20, 2011 3:14 pm
Posts: 364
 Post subject: Re: A generic "Base" map.
PostPosted: Mon Oct 24, 2011 12:04 pm 
jfrazierjr wrote:
Oryan77 wrote:
So... was this temple "built" (in whole or part) in maptool from components or imported as as finished jpeg map? For example, if the chairs were objects instead of flat raster, you only pay the performance penalty one time(of course, this assumes you have the right to distribute them as component pieces rather than as a flattened image.


The map was built in Photoshop and then imported into Maptool as a jpg. The portal and chairs were edited in photoshop from existing images and then saved as png files which were added in Maptool as objects. Or you can use the jpg image I linked to which has the portal and chairs embedded into the image.


Last edited by Oryan77 on Mon Oct 24, 2011 2:26 pm, edited 1 time in total.

Top
 Profile  
 
User avatar  Offline
Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9427
Location: Netherlands
 Post subject: Re: A generic "Base" map.
PostPosted: Mon Oct 24, 2011 1:52 pm 
Very nice!! Thnx.

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Sun Dec 16, 2007 12:14 am
Posts: 497
Location: Fort Smith, Arkansas
 Post subject: Re: A generic "Base" map.
PostPosted: Fri Jan 13, 2012 11:50 pm 
It makes me want to play the Stargate RPG (which I still haven't picked up due to mixed interest from players I typically game with). Very cool.


Top
 Profile  
 
User avatar  Offline
Cave Troll
 
Joined: Thu Apr 14, 2011 7:02 pm
Posts: 34
 Post subject: Re: A generic "Base" map.
PostPosted: Sun Jan 15, 2012 12:06 pm 
Nice jpg. It could also be used as a Gate to an adventure area.

I might reduce the color depth using Irfanview. Not sure when I'll have time to test it, so I'm mentioning it so others with more time can see if it loads faster that way.

Edit: I see I'm going to have to learn more about maptool before I put my foot into my ear again.

_________________
'thru the thorns to the stars' One version of a phrase from the 'Ghost in the Shell' Anime.

My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.


Top
 Profile  
 
 Offline
Dragon
 
Joined: Sun Feb 20, 2011 3:14 pm
Posts: 364
 Post subject: Re: A generic "Base" map.
PostPosted: Tue Jan 17, 2012 11:37 am 
Geroblue wrote:
I might reduce the color depth using Irfanview. Not sure when I'll have time to test it, so I'm mentioning it so others with more time can see if it loads faster that way.

If file size is more important for your game than quality, you can easily save it as a lower quality jpg file using Photoshop. Just "save as" in Photoshop and when the jpg save options appear, move the slider to the left to save it as a lower quality jpg. Even reducing the quality by 1 increment will reduce the file size a lot and doesn't really cause the quality to be all that bad.

If you don't have Photoshop and really want the map at a smaller file size, I don't mind posting up another version of it. Just let me know the approximate file size you would like the map to be.


Top
 Profile  
 
User avatar  Offline
Cave Troll
 
Joined: Thu Apr 14, 2011 7:02 pm
Posts: 34
 Post subject: Re: A generic "Base" map.
PostPosted: Tue Jan 17, 2012 7:03 pm 
Thats okay. I have over a thousand maps on my Crestar site. My problem is descriptions.

_________________
'thru the thorns to the stars' One version of a phrase from the 'Ghost in the Shell' Anime.

My Crestar site has over a thousand free maps of various sizes; continents, islands, nations, cities, towns, villages, inns, peoples, some mysteries, and several adventures from the short to the many hundreds of rooms types. Menus fixed June 8, 2012.

My Starship Wanderer site. Only a few maps.


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Sat Jan 26, 2008 8:55 pm
Posts: 325
Location: West Warwick, RI
 Post subject: Re: A generic "Base" map.
PostPosted: Tue Feb 12, 2013 11:20 pm 
Neato. Kind of game specific, but I just made this one for a Star Wars game I'm going to run:

Image


Top
 Profile  
 
User avatar  Offline
Giant
 
Joined: Fri Mar 16, 2012 4:39 pm
Posts: 122
 Post subject: Re: A generic "Base" map.
PostPosted: Thu Feb 14, 2013 9:44 pm 
I had a generic tavern for my last Pathfinder game, although it used quite a few elements that I didn't create, so I won't post it here.

However, since then I've learned how to make maps in Gimp, and then transfer them over. Once my current party of characters in Demon Gate get to an established town, I'm going to revise the idea, and have a tavern of my own creation for them to load tokens from.

_________________
B Simon Smith

Assassin Games

http://assassingamesrpg.com/

www.facebook.com/assassin.games.rpg


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 14 posts ] 

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there are 2 users online :: 0 registered, 0 hidden and 2 guests (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: No registered users and 2 guests





Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman